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authorjfons <joan.fonssanchez@gmail.com>2021-04-20 18:40:24 +0200
committerjfons <joan.fonssanchez@gmail.com>2021-04-23 21:45:23 +0200
commit4d9d99bb827967e2bb931eeb8c3f0e079b39ae1a (patch)
treedcd5ff54562db253500aa835a27f3b2548e42eb9 /scene/3d/baked_lightmap.cpp
parent34b3e8f9e2ae076990ecf3b2827eff759ba2abf9 (diff)
downloadredot-engine-4d9d99bb827967e2bb931eeb8c3f0e079b39ae1a.tar.gz
Implement occlusion culling
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin.
Diffstat (limited to 'scene/3d/baked_lightmap.cpp')
-rw-r--r--scene/3d/baked_lightmap.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index 2e1b77dfe5..ef648a126e 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -619,10 +619,6 @@ void BakedLightmap::_gen_new_positions_from_octree(const GenProbesOctree *p_cell
}
BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_data_path, Lightmapper::BakeStepFunc p_bake_step, void *p_bake_userdata) {
- if (p_image_data_path == "" && (get_light_data().is_null() || !get_light_data()->get_path().is_resource_file())) {
- return BAKE_ERROR_NO_SAVE_PATH;
- }
-
if (p_image_data_path == "") {
if (get_light_data().is_null()) {
return BAKE_ERROR_NO_SAVE_PATH;