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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/3d/camera.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* camera.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef CAMERA_H
+#define CAMERA_H
+
+
+#include "scene/3d/spatial.h"
+#include "scene/main/viewport.h"
+#include "scene/resources/environment.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+class Camera : public Spatial {
+
+ OBJ_TYPE( Camera, Spatial );
+public:
+ enum Projection {
+
+ PROJECTION_PERSPECTIVE,
+ PROJECTION_ORTHOGONAL
+ };
+
+private:
+
+ bool force_change;
+ bool current;
+
+ Projection mode;
+
+ float fov;
+ float size;
+ float near,far;
+ bool vaspect;
+
+ RID camera;
+ RID scenario_id;
+
+ uint32_t layers;
+
+ Viewport *viewport_ptr;
+ Ref<Environment> environment;
+
+ virtual bool _can_gizmo_scale() const;
+ virtual RES _get_gizmo_geometry() const;
+
+
+
+ //void _camera_make_current(Node *p_camera);
+friend class Viewport;
+ void _update_audio_listener_state();
+protected:
+
+ void _update_camera();
+ virtual void _request_camera_update();
+ void _update_camera_mode();
+
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;
+ void _notification(int p_what);
+
+ static void _bind_methods();
+
+public:
+
+ enum {
+
+ NOTIFICATION_BECAME_CURRENT=50,
+ NOTIFICATION_LOST_CURRENT=51
+ };
+
+ void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
+ void set_orthogonal(float p_size, float p_z_near, float p_z_far);
+
+ void make_current();
+ void clear_current();
+ bool is_current() const;
+
+ RID get_camera() const;
+
+ float get_fov() const;
+ float get_size() const;
+ float get_zfar() const;
+ float get_znear() const;
+ Projection get_projection() const;
+
+ virtual Transform get_camera_transform() const;
+
+ Vector3 project_ray_normal(const Point2& p_point) const;
+ Vector3 project_ray_origin(const Point2& p_point) const;
+ Vector3 project_local_ray_normal(const Point2& p_point) const;
+ Point2 unproject_position(const Vector3& p_pos) const;
+ Vector3 project_position(const Point2& p_point) const;
+
+ void set_visible_layers(uint32_t p_layers);
+ uint32_t get_visible_layers() const;
+
+ Vector<Plane> get_frustum() const;
+
+ void set_environment(const Ref<Environment>& p_environment);
+ Ref<Environment> get_environment() const;
+
+ void set_use_vertical_aspect(bool p_enable);
+ bool is_using_vertical_aspect() const;
+
+ void look_at(const Vector3& p_target, const Vector3& p_up_normal);
+ void look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal);
+
+
+ Camera();
+ ~Camera();
+
+};
+
+
+VARIANT_ENUM_CAST( Camera::Projection );
+
+#endif