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author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/3d/camera.h | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) | |
download | redot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz |
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/3d/camera.h')
-rw-r--r-- | scene/3d/camera.h | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/scene/3d/camera.h b/scene/3d/camera.h new file mode 100644 index 0000000000..a8599497ac --- /dev/null +++ b/scene/3d/camera.h @@ -0,0 +1,144 @@ +/*************************************************************************/ +/* camera.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef CAMERA_H +#define CAMERA_H + + +#include "scene/3d/spatial.h" +#include "scene/main/viewport.h" +#include "scene/resources/environment.h" +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ +class Camera : public Spatial { + + OBJ_TYPE( Camera, Spatial ); +public: + enum Projection { + + PROJECTION_PERSPECTIVE, + PROJECTION_ORTHOGONAL + }; + +private: + + bool force_change; + bool current; + + Projection mode; + + float fov; + float size; + float near,far; + bool vaspect; + + RID camera; + RID scenario_id; + + uint32_t layers; + + Viewport *viewport_ptr; + Ref<Environment> environment; + + virtual bool _can_gizmo_scale() const; + virtual RES _get_gizmo_geometry() const; + + + + //void _camera_make_current(Node *p_camera); +friend class Viewport; + void _update_audio_listener_state(); +protected: + + void _update_camera(); + virtual void _request_camera_update(); + void _update_camera_mode(); + + bool _set(const StringName& p_name, const Variant& p_value); + bool _get(const StringName& p_name,Variant &r_ret) const; + void _get_property_list( List<PropertyInfo> *p_list) const; + void _notification(int p_what); + + static void _bind_methods(); + +public: + + enum { + + NOTIFICATION_BECAME_CURRENT=50, + NOTIFICATION_LOST_CURRENT=51 + }; + + void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far); + void set_orthogonal(float p_size, float p_z_near, float p_z_far); + + void make_current(); + void clear_current(); + bool is_current() const; + + RID get_camera() const; + + float get_fov() const; + float get_size() const; + float get_zfar() const; + float get_znear() const; + Projection get_projection() const; + + virtual Transform get_camera_transform() const; + + Vector3 project_ray_normal(const Point2& p_point) const; + Vector3 project_ray_origin(const Point2& p_point) const; + Vector3 project_local_ray_normal(const Point2& p_point) const; + Point2 unproject_position(const Vector3& p_pos) const; + Vector3 project_position(const Point2& p_point) const; + + void set_visible_layers(uint32_t p_layers); + uint32_t get_visible_layers() const; + + Vector<Plane> get_frustum() const; + + void set_environment(const Ref<Environment>& p_environment); + Ref<Environment> get_environment() const; + + void set_use_vertical_aspect(bool p_enable); + bool is_using_vertical_aspect() const; + + void look_at(const Vector3& p_target, const Vector3& p_up_normal); + void look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal); + + + Camera(); + ~Camera(); + +}; + + +VARIANT_ENUM_CAST( Camera::Projection ); + +#endif |