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author | Juan Linietsky <reduzio@gmail.com> | 2016-10-03 16:33:42 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-10-03 21:35:16 +0200 |
commit | 22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch) | |
tree | a817195c08d4713a70ca014a3f63f5937934fe36 /scene/3d/camera.h | |
parent | 78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff) | |
download | redot-engine-22d83bc9f655d5ae7a1b49709c4c1b663725daf5.tar.gz |
Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
Diffstat (limited to 'scene/3d/camera.h')
-rw-r--r-- | scene/3d/camera.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/camera.h b/scene/3d/camera.h index 30c6928245..3ea0bd711c 100644 --- a/scene/3d/camera.h +++ b/scene/3d/camera.h @@ -75,7 +75,7 @@ private: Ref<Environment> environment; virtual bool _can_gizmo_scale() const; - virtual RES _get_gizmo_geometry() const; + //void _camera_make_current(Node *p_camera); @@ -126,8 +126,8 @@ public: bool is_position_behind(const Vector3& p_pos) const; Vector3 project_position(const Point2& p_point) const; - void set_visible_layers(uint32_t p_layers); - uint32_t get_visible_layers() const; + void set_cull_mask(uint32_t p_layers); + uint32_t get_cull_mask() const; Vector<Plane> get_frustum() const; |