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authorJuan Linietsky <reduzio@gmail.com>2016-10-03 16:33:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-10-03 21:35:16 +0200
commit22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch)
treea817195c08d4713a70ca014a3f63f5937934fe36 /scene/3d/camera.h
parent78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff)
downloadredot-engine-22d83bc9f655d5ae7a1b49709c4c1b663725daf5.tar.gz
Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
Diffstat (limited to 'scene/3d/camera.h')
-rw-r--r--scene/3d/camera.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 30c6928245..3ea0bd711c 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -75,7 +75,7 @@ private:
Ref<Environment> environment;
virtual bool _can_gizmo_scale() const;
- virtual RES _get_gizmo_geometry() const;
+
//void _camera_make_current(Node *p_camera);
@@ -126,8 +126,8 @@ public:
bool is_position_behind(const Vector3& p_pos) const;
Vector3 project_position(const Point2& p_point) const;
- void set_visible_layers(uint32_t p_layers);
- uint32_t get_visible_layers() const;
+ void set_cull_mask(uint32_t p_layers);
+ uint32_t get_cull_mask() const;
Vector<Plane> get_frustum() const;