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author | Juan Linietsky <reduzio@gmail.com> | 2015-04-28 22:05:01 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-04-28 22:05:01 -0300 |
commit | 98c086edafbbb81635fed46b17268af2df9ae47d (patch) | |
tree | 9d7b40208796c7c0f4e4572ca57a61adf318f431 /scene/3d/camera.h | |
parent | c6dce44dd85c4ebae791756a76f6afbfbb0a5c28 (diff) | |
download | redot-engine-98c086edafbbb81635fed46b17268af2df9ae47d.tar.gz |
-fix forced texture repeat in Polygon2D, now depends on texture.
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
Diffstat (limited to 'scene/3d/camera.h')
-rw-r--r-- | scene/3d/camera.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/camera.h b/scene/3d/camera.h index a3f59231da..e21f4865ec 100644 --- a/scene/3d/camera.h +++ b/scene/3d/camera.h @@ -126,6 +126,7 @@ public: Vector3 project_ray_origin(const Point2& p_point) const; Vector3 project_local_ray_normal(const Point2& p_point) const; Point2 unproject_position(const Vector3& p_pos) const; + bool is_position_behind(const Vector3& p_pos) const; Vector3 project_position(const Point2& p_point) const; void set_visible_layers(uint32_t p_layers); |