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authorJuan Linietsky <reduzio@gmail.com>2015-03-22 10:33:58 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-03-22 10:33:58 -0300
commita93e33f5c8afc8ce2e9c1674718ff103bfae49b0 (patch)
tree747c340c104c4c650f67e9a8c36cc3d9f6ad85ff /scene/3d/camera.h
parentdac2017dee8a58c85b8b3218a779260d3b5f4072 (diff)
downloadredot-engine-a93e33f5c8afc8ce2e9c1674718ff103bfae49b0.tar.gz
added spatial and node2d helper methods
to perform operations such as translaiton, rotation, etc directly on nodes.
Diffstat (limited to 'scene/3d/camera.h')
-rw-r--r--scene/3d/camera.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 950688dfda..de03282021 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -139,8 +139,6 @@ public:
void set_keep_aspect_mode(KeepAspect p_aspect);
KeepAspect get_keep_aspect_mode() const;
- void look_at(const Vector3& p_target, const Vector3& p_up_normal);
- void look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal);
void set_v_offset(float p_offset);
float get_v_offset() const;