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author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/3d/character_camera.cpp | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) | |
download | redot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz |
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/3d/character_camera.cpp')
-rw-r--r-- | scene/3d/character_camera.cpp | 718 |
1 files changed, 718 insertions, 0 deletions
diff --git a/scene/3d/character_camera.cpp b/scene/3d/character_camera.cpp new file mode 100644 index 0000000000..e3c071d42f --- /dev/null +++ b/scene/3d/character_camera.cpp @@ -0,0 +1,718 @@ +/*************************************************************************/ +/* character_camera.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "character_camera.h" + +#include "physics_body.h" +#if 0 +void CharacterCamera::_set(const String& p_name, const Variant& p_value) { + + if (p_name=="type") + set_camera_type((CameraType)((int)(p_value))); + else if (p_name=="orbit") + set_orbit(p_value); + else if (p_name=="height") + set_height(p_value); + else if (p_name=="inclination") + set_inclination(p_value); + else if (p_name=="max_orbit_x") + set_max_orbit_x(p_value); + else if (p_name=="min_orbit_x") + set_min_orbit_x(p_value); + else if (p_name=="max_distance") + set_max_distance(p_value); + else if (p_name=="min_distance") + set_min_distance(p_value); + else if (p_name=="distance") + set_distance(p_value); + else if (p_name=="clip") + set_clip(p_value); + else if (p_name=="autoturn") + set_autoturn(p_value); + else if (p_name=="autoturn_tolerance") + set_autoturn_tolerance(p_value); + else if (p_name=="autoturn_speed") + set_autoturn_speed(p_value); + +} +Variant CharacterCamera::_get(const String& p_name) const { + + if (p_name=="type") + return get_camera_type(); + else if (p_name=="orbit") + return get_orbit(); + else if (p_name=="height") + return get_height(); + else if (p_name=="inclination") + return get_inclination(); + else if (p_name=="max_orbit_x") + return get_max_orbit_x(); + else if (p_name=="min_orbit_x") + return get_min_orbit_x(); + else if (p_name=="max_distance") + return get_max_distance(); + else if (p_name=="min_distance") + return get_min_distance(); + else if (p_name=="distance") + return get_distance(); + else if (p_name=="clip") + return has_clip(); + else if (p_name=="autoturn") + return has_autoturn(); + else if (p_name=="autoturn_tolerance") + return get_autoturn_tolerance(); + else if (p_name=="autoturn_speed") + return get_autoturn_speed(); + + return Variant(); +} + +void CharacterCamera::_get_property_list( List<PropertyInfo> *p_list) const { + + p_list->push_back( PropertyInfo( Variant::INT, "type", PROPERTY_HINT_ENUM, "Fixed,Follow") ); + p_list->push_back( PropertyInfo( Variant::VECTOR2, "orbit" ) ); + p_list->push_back( PropertyInfo( Variant::REAL, "height", PROPERTY_HINT_RANGE,"-1024,1024,0.01" ) ); + p_list->push_back( PropertyInfo( Variant::REAL, "inclination", PROPERTY_HINT_RANGE,"-90,90,0.01" ) ); ; + p_list->push_back( PropertyInfo( Variant::REAL, "max_orbit_x", PROPERTY_HINT_RANGE,"-90,90,0.01" ) ); + p_list->push_back( PropertyInfo( Variant::REAL, "min_orbit_x", PROPERTY_HINT_RANGE,"-90,90,0.01" ) ); + p_list->push_back( PropertyInfo( Variant::REAL, "min_distance", PROPERTY_HINT_RANGE,"0,100,0.01" ) ); + p_list->push_back( PropertyInfo( Variant::REAL, "max_distance", PROPERTY_HINT_RANGE,"0,100,0.01" ) ); + p_list->push_back( PropertyInfo( Variant::REAL, "distance", PROPERTY_HINT_RANGE,"0.01,1024,0,01") ); + p_list->push_back( PropertyInfo( Variant::BOOL, "clip") ); + p_list->push_back( PropertyInfo( Variant::BOOL, "autoturn") ); + p_list->push_back( PropertyInfo( Variant::REAL, "autoturn_tolerance", PROPERTY_HINT_RANGE,"1,90,0.01") ); + p_list->push_back( PropertyInfo( Variant::REAL, "autoturn_speed", PROPERTY_HINT_RANGE,"1,90,0.01") ); + + +} + +void CharacterCamera::_compute_camera() { + + + // update the transform with the next proposed transform (camera is 1 logic frame delayed) + + /* + float time = get_root_node()->get_frame_time(); + Vector3 oldp = accepted.get_origin(); + Vector3 newp = proposed.get_origin(); + + float frame_dist = time * + if (oldp.distance_to(newp) > + */ + + float time = get_root_node()->get_frame_time(); + + if (true) { + + if (clip_ray[0].clipped && clip_ray[1].clipped && clip_ray[2].clipped) { + //all have been clipped + proposed.origin=clip_ray[1].clip_pos; + + + } else { + + Vector3 rel=proposed.origin-target_pos; + + if (clip_ray[0].clipped && !clip_ray[2].clipped) { + + float distance = target_pos.distance_to(clip_ray[0].clip_pos); + real_t amount = 1.0-(distance/clip_len); + amount = CLAMP(amount,0,1); + + + rel=Matrix3(Vector3(0,1,0)), + rotate_orbit(Vector2(0,autoturn_speed*time*amount)); + } + if (clip_ray[2].clipped && !clip_ray[0].clipped) { + + float distance = target_pos.distance_to(clip_ray[2].clip_pos); + real_t amount = 1.0-(distance/clip_len); + amount = CLAMP(amount,0,1); + + rotate_orbit(Vector2(0,-autoturn_speed*time*amount)); + } + + } + } + + + Transform final; + + static float pos_ratio = 0.9; + static float rot_ratio = 10; + + Vector3 vec1 = accepted.origin; + Vector3 vec2 = proposed.origin; + final.origin = vec2.linear_interpolate(vec1, pos_ratio * time);; + + Quat q1 = accepted.basis; + Quat q2 = proposed.basis; + final.basis = q1.slerp(q2, rot_ratio * time); + + accepted=final; + + _update_camera(); + + // calculate the next proposed transform + + + Vector3 new_pos; + Vector3 character_pos = get_global_transform().origin; + character_pos.y+=height; // height compensate + + if(type==CAMERA_FOLLOW) { + + + + /* calculate some variables */ + + Vector3 rel = follow_pos - character_pos; + + float l = rel.length(); + Vector3 rel_n = (l > 0) ? (rel/l) : Vector3(); +#if 1 + float ang = Math::acos(rel_n.dot( Vector3(0,1,0) )); + + Vector3 tangent = rel_n; + tangent.y=0; // get rid of y + if (tangent.length_squared() < CMP_EPSILON2) + tangent=Vector3(0,0,1); // use Z as tangent if rel is parallel to y + else + tangent.normalize(); + + /* now start applying the rules */ + + //clip distance + if (l > max_distance) + l=max_distance; + if (l < min_distance) + l=min_distance; + + //fix angle + + float ang_min = Math_PI * 0.5 + Math::deg2rad(min_orbit_x); + float ang_max = Math_PI * 0.5 + Math::deg2rad(max_orbit_x); + + if (ang<ang_min) + ang=ang_min; + if (ang>ang_max) + ang=ang_max; + + /* finally, rebuild the validated camera position */ + + new_pos=Vector3(0,Math::cos(ang),0); + new_pos+=tangent*Math::sin(ang); + new_pos*=l; + new_pos+=character_pos; +#else + if (l > max_distance) + l=max_distance; + if (l < min_distance) + l=min_distance; + + new_pos = character_pos + rel_n * l; + + +#endif + follow_pos=new_pos; + + } else if (type==CAMERA_FIXED) { + + + if (distance<min_distance) + distance=min_distance; + if (distance>max_distance) + distance=max_distance; + + if (orbit.x<min_orbit_x) + orbit.x=min_orbit_x; + if (orbit.x>max_orbit_x) + orbit.x=max_orbit_x; + + Matrix3 m; + m.rotate(Vector3(0,1,0),Math::deg2rad(orbit.y)); + m.rotate(Vector3(1,0,0),Math::deg2rad(orbit.x)); + + new_pos = (m.get_axis(2) * distance) + character_pos; + + if (use_lookat_target) { + + Transform t = get_global_transform(); + Vector3 y = t.basis.get_axis(1).normalized(); + Vector3 z = lookat_target - character_pos; + z= (z - y * y.dot(z)).normalized(); + orbit.y = -Math::rad2deg(Math::atan2(z.x,z.z)) + 180; + + /* + Transform t = get_global_transform(); + Vector3 y = t.basis.get_axis(1).normalized(); + Vector3 z = lookat_target - t.origin; + z= (z - y * y.dot(z)).normalized(); + Vector3 x = z.cross(y).normalized(); + Transform t2; + t2.basis.set_axis(0,x); + t2.basis.set_axis(1,y); + t2.basis.set_axis(2,z); + t2.origin=t.origin; + + Vector3 local = t2.xform_inv(camera_pos); + + float ang = Math::atan2(local.x,local.y); + */ + + /* + + Vector3 vec1 = lookat_target - new_pos; + vec1.normalize(); + Vector3 vec2 = character_pos - new_pos; + vec2.normalize(); + + float dot = vec1.dot(vec2); + printf("dot %f\n", dot); + if ( dot < 0.5) { + + rotate_orbit(Vector2(0, 90)); + }; + */ + + + }; + } + + Vector3 target; + if (use_lookat_target) { + + target = lookat_target; + } else { + target = character_pos; + }; + + proposed.set_look_at(new_pos,target,Vector3(0,1,0)); + proposed = proposed * Transform(Matrix3(Vector3(1,0,0),Math::deg2rad(inclination)),Vector3()); //inclination + + + Vector<RID> exclude; + exclude.push_back(target_body); + + + + Vector3 rel = new_pos-target; + + for(int i=0;i<3;i++) { + + PhysicsServer::get_singleton()->query_intersection(clip_ray[i].query,get_world().get_space(),exclude); + PhysicsServer::get_singleton()->query_intersection_segment(clip_ray[i].query,target,target+Matrix3(Vector3(0,1,0),Math::deg2rad(autoturn_tolerance*(i-1.0))).xform(rel)); + clip_ray[i].clipped=false; + clip_ray[i].clip_pos=Vector3(); + } + target_pos=target; + clip_len=rel.length(); + + + +} + +void CharacterCamera::set_use_lookat_target(bool p_use, const Vector3 &p_lookat) { + + use_lookat_target = p_use; + lookat_target = p_lookat; +}; + + +void CharacterCamera::_notification(int p_what) { + + switch(p_what) { + + case NOTIFICATION_PROCESS: { + + + _compute_camera(); + } break; + + case NOTIFICATION_ENTER_SCENE: { + + if (type==CAMERA_FOLLOW) { + + set_orbit(orbit); + set_distance(distance); + } + + accepted=get_global_transform(); + proposed=accepted; + + target_body = RID(); + + Node* parent = get_parent(); + while (parent) { + PhysicsBody* p = parent->cast_to<PhysicsBody>(); + if (p) { + target_body = p->get_body(); + break; + }; + parent = parent->get_parent(); + }; + + } break; + + case NOTIFICATION_TRANSFORM_CHANGED: { + + } break; + case NOTIFICATION_EXIT_SCENE: { + + if (type==CAMERA_FOLLOW) { + distance=get_distance(); + orbit=get_orbit(); + + } + } break; + + case NOTIFICATION_BECAME_CURRENT: { + + set_process(true); + } break; + case NOTIFICATION_LOST_CURRENT: { + + set_process(false); + } break; + } + +} + + +void CharacterCamera::set_camera_type(CameraType p_camera_type) { + + + if (p_camera_type==type) + return; + + type=p_camera_type; + + // do conversions +} + +CharacterCamera::CameraType CharacterCamera::get_camera_type() const { + + return type; + +} + +void CharacterCamera::set_orbit(const Vector2& p_orbit) { + + orbit=p_orbit; + + if(type == CAMERA_FOLLOW && is_inside_scene()) { + + Vector3 char_pos = get_global_transform().origin; + char_pos.y+=height; + float d = char_pos.distance_to(follow_pos); + + Matrix3 m; + m.rotate(Vector3(0,1,0),orbit.y); + m.rotate(Vector3(1,0,0),orbit.x); + + follow_pos=char_pos + m.get_axis(2) * d; + + } + +} +void CharacterCamera::set_orbit_x(float p_x) { + + orbit.x=p_x; + if(type == CAMERA_FOLLOW && is_inside_scene()) + set_orbit(Vector2( p_x, get_orbit().y )); +} +void CharacterCamera::set_orbit_y(float p_y) { + + + orbit.y=p_y; + if(type == CAMERA_FOLLOW && is_inside_scene()) + set_orbit(Vector2( get_orbit().x, p_y )); + +} +Vector2 CharacterCamera::get_orbit() const { + + + if (type == CAMERA_FOLLOW && is_inside_scene()) { + + Vector3 char_pos = get_global_transform().origin; + char_pos.y+=height; + Vector3 rel = (follow_pos - char_pos).normalized(); + Vector2 ret_orbit; + ret_orbit.x = Math::acos( Vector3(0,1,0).dot( rel ) ) - Math_PI * 0.5; + ret_orbit.y = Math::atan2(rel.x,rel.z); + return ret_orbit; + } + return orbit; +} + +void CharacterCamera::rotate_orbit(const Vector2& p_relative) { + + if (type == CAMERA_FOLLOW && is_inside_scene()) { + + Matrix3 m; + m.rotate(Vector3(0,1,0),Math::deg2rad(p_relative.y)); + m.rotate(Vector3(1,0,0),Math::deg2rad(p_relative.x)); + + Vector3 char_pos = get_global_transform().origin; + char_pos.y+=height; + Vector3 rel = (follow_pos - char_pos); + rel = m.xform(rel); + follow_pos=char_pos+rel; + + } + + orbit+=p_relative; +} + +void CharacterCamera::set_height(float p_height) { + + + height=p_height; +} + +float CharacterCamera::get_height() const { + + return height; + +} + +void CharacterCamera::set_max_orbit_x(float p_max) { + + max_orbit_x=p_max; +} + +float CharacterCamera::get_max_orbit_x() const { + + return max_orbit_x; +} + +void CharacterCamera::set_min_orbit_x(float p_min) { + + min_orbit_x=p_min; +} + +float CharacterCamera::get_min_orbit_x() const { + + return min_orbit_x; +} + +float CharacterCamera::get_min_distance() const { + + return min_distance; +} +float CharacterCamera::get_max_distance() const { + + return max_distance; +} + +void CharacterCamera::set_min_distance(float p_min) { + + min_distance=p_min; +} + +void CharacterCamera::set_max_distance(float p_max) { + + max_distance = p_max; +} + + +void CharacterCamera::set_distance(float p_distance) { + + if (type == CAMERA_FOLLOW && is_inside_scene()) { + + Vector3 char_pos = get_global_transform().origin; + char_pos.y+=height; + Vector3 rel = (follow_pos - char_pos).normalized(); + rel*=p_distance; + follow_pos=char_pos+rel; + + } + + distance=p_distance; +} + +float CharacterCamera::get_distance() const { + + if (type == CAMERA_FOLLOW && is_inside_scene()) { + + Vector3 char_pos = get_global_transform().origin; + char_pos.y+=height; + return (follow_pos - char_pos).length(); + + } + + return distance; +} + +void CharacterCamera::set_clip(bool p_enabled) { + + + clip=p_enabled; +} + +bool CharacterCamera::has_clip() const { + + return clip; + +} + + +void CharacterCamera::set_autoturn(bool p_enabled) { + + + autoturn=p_enabled; +} + +bool CharacterCamera::has_autoturn() const { + + return autoturn; + +} + +void CharacterCamera::set_autoturn_tolerance(float p_degrees) { + + + autoturn_tolerance=p_degrees; +} +float CharacterCamera::get_autoturn_tolerance() const { + + + return autoturn_tolerance; +} + +void CharacterCamera::set_inclination(float p_degrees) { + + + inclination=p_degrees; +} +float CharacterCamera::get_inclination() const { + + + return inclination; +} + + +void CharacterCamera::set_autoturn_speed(float p_speed) { + + + autoturn_speed=p_speed; +} +float CharacterCamera::get_autoturn_speed() const { + + return autoturn_speed; + +} + + + + + +void CharacterCamera::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_camera_type","type"),&CharacterCamera::set_camera_type); + ObjectTypeDB::bind_method(_MD("get_camera_type"),&CharacterCamera::get_camera_type); + ObjectTypeDB::bind_method(_MD("set_orbit","orbit"),&CharacterCamera::set_orbit); + ObjectTypeDB::bind_method(_MD("get_orbit"),&CharacterCamera::get_orbit); + ObjectTypeDB::bind_method(_MD("set_orbit_x","x"),&CharacterCamera::set_orbit_x); + ObjectTypeDB::bind_method(_MD("set_orbit_y","y"),&CharacterCamera::set_orbit_y); + ObjectTypeDB::bind_method(_MD("set_min_orbit_x","x"),&CharacterCamera::set_min_orbit_x); + ObjectTypeDB::bind_method(_MD("get_min_orbit_x"),&CharacterCamera::get_min_orbit_x); + ObjectTypeDB::bind_method(_MD("set_max_orbit_x","x"),&CharacterCamera::set_max_orbit_x); + ObjectTypeDB::bind_method(_MD("get_max_orbit_x"),&CharacterCamera::get_max_orbit_x); + ObjectTypeDB::bind_method(_MD("rotate_orbit"),&CharacterCamera::rotate_orbit); + ObjectTypeDB::bind_method(_MD("set_distance","distance"),&CharacterCamera::set_distance); + ObjectTypeDB::bind_method(_MD("get_distance"),&CharacterCamera::get_distance); + ObjectTypeDB::bind_method(_MD("set_clip","enable"),&CharacterCamera::set_clip); + ObjectTypeDB::bind_method(_MD("has_clip"),&CharacterCamera::has_clip); + ObjectTypeDB::bind_method(_MD("set_autoturn","enable"),&CharacterCamera::set_autoturn); + ObjectTypeDB::bind_method(_MD("has_autoturn"),&CharacterCamera::has_autoturn); + ObjectTypeDB::bind_method(_MD("set_autoturn_tolerance","degrees"),&CharacterCamera::set_autoturn_tolerance); + ObjectTypeDB::bind_method(_MD("get_autoturn_tolerance"),&CharacterCamera::get_autoturn_tolerance); + ObjectTypeDB::bind_method(_MD("set_autoturn_speed","speed"),&CharacterCamera::set_autoturn_speed); + ObjectTypeDB::bind_method(_MD("get_autoturn_speed"),&CharacterCamera::get_autoturn_speed); + ObjectTypeDB::bind_method(_MD("set_use_lookat_target","use","lookat"),&CharacterCamera::set_use_lookat_target, DEFVAL(Vector3())); + + ObjectTypeDB::bind_method(_MD("_ray_collision"),&CharacterCamera::_ray_collision); + + BIND_CONSTANT( CAMERA_FIXED ); + BIND_CONSTANT( CAMERA_FOLLOW ); +} + +void CharacterCamera::_ray_collision(Vector3 p_point, Vector3 p_normal, int p_subindex, ObjectID p_against,int p_idx) { + + + clip_ray[p_idx].clip_pos=p_point; + clip_ray[p_idx].clipped=true; +}; + +Transform CharacterCamera::get_camera_transform() const { + + return accepted; +} + + +CharacterCamera::CharacterCamera() { + + + type=CAMERA_FOLLOW; + height=1; + + orbit=Vector2(0,0); + + distance=3; + min_distance=2; + max_distance=5; + + autoturn=false; + autoturn_tolerance=15; + autoturn_speed=20; + + min_orbit_x=-50; + max_orbit_x=70; + inclination=0; + + clip=false; + use_lookat_target = false; + + for(int i=0;i<3;i++) { + clip_ray[i].query=PhysicsServer::get_singleton()->query_create(this, "_ray_collision", i, true); + clip_ray[i].clipped=false; + } + + +} + +CharacterCamera::~CharacterCamera() { + + for(int i=0;i<3;i++) { + PhysicsServer::get_singleton()->free(clip_ray[i].query); + } + + +} +#endif |