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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/3d/character_camera.cpp | |
parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) | |
download | redot-engine-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/3d/character_camera.cpp')
-rw-r--r-- | scene/3d/character_camera.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/scene/3d/character_camera.cpp b/scene/3d/character_camera.cpp index afa49bedbe..e8b7759a98 100644 --- a/scene/3d/character_camera.cpp +++ b/scene/3d/character_camera.cpp @@ -634,30 +634,30 @@ float CharacterCamera::get_autoturn_speed() const { void CharacterCamera::_bind_methods() { - ObjectTypeDB::bind_method(_MD("set_camera_type","type"),&CharacterCamera::set_camera_type); - ObjectTypeDB::bind_method(_MD("get_camera_type"),&CharacterCamera::get_camera_type); - ObjectTypeDB::bind_method(_MD("set_orbit","orbit"),&CharacterCamera::set_orbit); - ObjectTypeDB::bind_method(_MD("get_orbit"),&CharacterCamera::get_orbit); - ObjectTypeDB::bind_method(_MD("set_orbit_x","x"),&CharacterCamera::set_orbit_x); - ObjectTypeDB::bind_method(_MD("set_orbit_y","y"),&CharacterCamera::set_orbit_y); - ObjectTypeDB::bind_method(_MD("set_min_orbit_x","x"),&CharacterCamera::set_min_orbit_x); - ObjectTypeDB::bind_method(_MD("get_min_orbit_x"),&CharacterCamera::get_min_orbit_x); - ObjectTypeDB::bind_method(_MD("set_max_orbit_x","x"),&CharacterCamera::set_max_orbit_x); - ObjectTypeDB::bind_method(_MD("get_max_orbit_x"),&CharacterCamera::get_max_orbit_x); - ObjectTypeDB::bind_method(_MD("rotate_orbit"),&CharacterCamera::rotate_orbit); - ObjectTypeDB::bind_method(_MD("set_distance","distance"),&CharacterCamera::set_distance); - ObjectTypeDB::bind_method(_MD("get_distance"),&CharacterCamera::get_distance); - ObjectTypeDB::bind_method(_MD("set_clip","enable"),&CharacterCamera::set_clip); - ObjectTypeDB::bind_method(_MD("has_clip"),&CharacterCamera::has_clip); - ObjectTypeDB::bind_method(_MD("set_autoturn","enable"),&CharacterCamera::set_autoturn); - ObjectTypeDB::bind_method(_MD("has_autoturn"),&CharacterCamera::has_autoturn); - ObjectTypeDB::bind_method(_MD("set_autoturn_tolerance","degrees"),&CharacterCamera::set_autoturn_tolerance); - ObjectTypeDB::bind_method(_MD("get_autoturn_tolerance"),&CharacterCamera::get_autoturn_tolerance); - ObjectTypeDB::bind_method(_MD("set_autoturn_speed","speed"),&CharacterCamera::set_autoturn_speed); - ObjectTypeDB::bind_method(_MD("get_autoturn_speed"),&CharacterCamera::get_autoturn_speed); - ObjectTypeDB::bind_method(_MD("set_use_lookat_target","use","lookat"),&CharacterCamera::set_use_lookat_target, DEFVAL(Vector3())); - - ObjectTypeDB::bind_method(_MD("_ray_collision"),&CharacterCamera::_ray_collision); + ClassDB::bind_method(_MD("set_camera_type","type"),&CharacterCamera::set_camera_type); + ClassDB::bind_method(_MD("get_camera_type"),&CharacterCamera::get_camera_type); + ClassDB::bind_method(_MD("set_orbit","orbit"),&CharacterCamera::set_orbit); + ClassDB::bind_method(_MD("get_orbit"),&CharacterCamera::get_orbit); + ClassDB::bind_method(_MD("set_orbit_x","x"),&CharacterCamera::set_orbit_x); + ClassDB::bind_method(_MD("set_orbit_y","y"),&CharacterCamera::set_orbit_y); + ClassDB::bind_method(_MD("set_min_orbit_x","x"),&CharacterCamera::set_min_orbit_x); + ClassDB::bind_method(_MD("get_min_orbit_x"),&CharacterCamera::get_min_orbit_x); + ClassDB::bind_method(_MD("set_max_orbit_x","x"),&CharacterCamera::set_max_orbit_x); + ClassDB::bind_method(_MD("get_max_orbit_x"),&CharacterCamera::get_max_orbit_x); + ClassDB::bind_method(_MD("rotate_orbit"),&CharacterCamera::rotate_orbit); + ClassDB::bind_method(_MD("set_distance","distance"),&CharacterCamera::set_distance); + ClassDB::bind_method(_MD("get_distance"),&CharacterCamera::get_distance); + ClassDB::bind_method(_MD("set_clip","enable"),&CharacterCamera::set_clip); + ClassDB::bind_method(_MD("has_clip"),&CharacterCamera::has_clip); + ClassDB::bind_method(_MD("set_autoturn","enable"),&CharacterCamera::set_autoturn); + ClassDB::bind_method(_MD("has_autoturn"),&CharacterCamera::has_autoturn); + ClassDB::bind_method(_MD("set_autoturn_tolerance","degrees"),&CharacterCamera::set_autoturn_tolerance); + ClassDB::bind_method(_MD("get_autoturn_tolerance"),&CharacterCamera::get_autoturn_tolerance); + ClassDB::bind_method(_MD("set_autoturn_speed","speed"),&CharacterCamera::set_autoturn_speed); + ClassDB::bind_method(_MD("get_autoturn_speed"),&CharacterCamera::get_autoturn_speed); + ClassDB::bind_method(_MD("set_use_lookat_target","use","lookat"),&CharacterCamera::set_use_lookat_target, DEFVAL(Vector3())); + + ClassDB::bind_method(_MD("_ray_collision"),&CharacterCamera::_ray_collision); BIND_CONSTANT( CAMERA_FIXED ); BIND_CONSTANT( CAMERA_FOLLOW ); |