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author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-02-13 12:47:24 +0100 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-02-13 12:50:02 +0100 |
commit | 411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291 (patch) | |
tree | a3c28058efb7a80faed23bff683fe0931859ed52 /scene/3d/character_camera.cpp | |
parent | bf64df4427836a4e7a5060ee11d75eea6da79b14 (diff) | |
download | redot-engine-411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291.tar.gz |
Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer
This is a step towards fixing #56
Diffstat (limited to 'scene/3d/character_camera.cpp')
-rw-r--r-- | scene/3d/character_camera.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/scene/3d/character_camera.cpp b/scene/3d/character_camera.cpp index 211619d0df..424a7fc79c 100644 --- a/scene/3d/character_camera.cpp +++ b/scene/3d/character_camera.cpp @@ -634,30 +634,30 @@ float CharacterCamera::get_autoturn_speed() const { void CharacterCamera::_bind_methods() { - ClassDB::bind_method(_MD("set_camera_type","type"),&CharacterCamera::set_camera_type); - ClassDB::bind_method(_MD("get_camera_type"),&CharacterCamera::get_camera_type); - ClassDB::bind_method(_MD("set_orbit","orbit"),&CharacterCamera::set_orbit); - ClassDB::bind_method(_MD("get_orbit"),&CharacterCamera::get_orbit); - ClassDB::bind_method(_MD("set_orbit_x","x"),&CharacterCamera::set_orbit_x); - ClassDB::bind_method(_MD("set_orbit_y","y"),&CharacterCamera::set_orbit_y); - ClassDB::bind_method(_MD("set_min_orbit_x","x"),&CharacterCamera::set_min_orbit_x); - ClassDB::bind_method(_MD("get_min_orbit_x"),&CharacterCamera::get_min_orbit_x); - ClassDB::bind_method(_MD("set_max_orbit_x","x"),&CharacterCamera::set_max_orbit_x); - ClassDB::bind_method(_MD("get_max_orbit_x"),&CharacterCamera::get_max_orbit_x); - ClassDB::bind_method(_MD("rotate_orbit"),&CharacterCamera::rotate_orbit); - ClassDB::bind_method(_MD("set_distance","distance"),&CharacterCamera::set_distance); - ClassDB::bind_method(_MD("get_distance"),&CharacterCamera::get_distance); - ClassDB::bind_method(_MD("set_clip","enable"),&CharacterCamera::set_clip); - ClassDB::bind_method(_MD("has_clip"),&CharacterCamera::has_clip); - ClassDB::bind_method(_MD("set_autoturn","enable"),&CharacterCamera::set_autoturn); - ClassDB::bind_method(_MD("has_autoturn"),&CharacterCamera::has_autoturn); - ClassDB::bind_method(_MD("set_autoturn_tolerance","degrees"),&CharacterCamera::set_autoturn_tolerance); - ClassDB::bind_method(_MD("get_autoturn_tolerance"),&CharacterCamera::get_autoturn_tolerance); - ClassDB::bind_method(_MD("set_autoturn_speed","speed"),&CharacterCamera::set_autoturn_speed); - ClassDB::bind_method(_MD("get_autoturn_speed"),&CharacterCamera::get_autoturn_speed); - ClassDB::bind_method(_MD("set_use_lookat_target","use","lookat"),&CharacterCamera::set_use_lookat_target, DEFVAL(Vector3())); - - ClassDB::bind_method(_MD("_ray_collision"),&CharacterCamera::_ray_collision); + ClassDB::bind_method(D_METHOD("set_camera_type","type"),&CharacterCamera::set_camera_type); + ClassDB::bind_method(D_METHOD("get_camera_type"),&CharacterCamera::get_camera_type); + ClassDB::bind_method(D_METHOD("set_orbit","orbit"),&CharacterCamera::set_orbit); + ClassDB::bind_method(D_METHOD("get_orbit"),&CharacterCamera::get_orbit); + ClassDB::bind_method(D_METHOD("set_orbit_x","x"),&CharacterCamera::set_orbit_x); + ClassDB::bind_method(D_METHOD("set_orbit_y","y"),&CharacterCamera::set_orbit_y); + ClassDB::bind_method(D_METHOD("set_min_orbit_x","x"),&CharacterCamera::set_min_orbit_x); + ClassDB::bind_method(D_METHOD("get_min_orbit_x"),&CharacterCamera::get_min_orbit_x); + ClassDB::bind_method(D_METHOD("set_max_orbit_x","x"),&CharacterCamera::set_max_orbit_x); + ClassDB::bind_method(D_METHOD("get_max_orbit_x"),&CharacterCamera::get_max_orbit_x); + ClassDB::bind_method(D_METHOD("rotate_orbit"),&CharacterCamera::rotate_orbit); + ClassDB::bind_method(D_METHOD("set_distance","distance"),&CharacterCamera::set_distance); + ClassDB::bind_method(D_METHOD("get_distance"),&CharacterCamera::get_distance); + ClassDB::bind_method(D_METHOD("set_clip","enable"),&CharacterCamera::set_clip); + ClassDB::bind_method(D_METHOD("has_clip"),&CharacterCamera::has_clip); + ClassDB::bind_method(D_METHOD("set_autoturn","enable"),&CharacterCamera::set_autoturn); + ClassDB::bind_method(D_METHOD("has_autoturn"),&CharacterCamera::has_autoturn); + ClassDB::bind_method(D_METHOD("set_autoturn_tolerance","degrees"),&CharacterCamera::set_autoturn_tolerance); + ClassDB::bind_method(D_METHOD("get_autoturn_tolerance"),&CharacterCamera::get_autoturn_tolerance); + ClassDB::bind_method(D_METHOD("set_autoturn_speed","speed"),&CharacterCamera::set_autoturn_speed); + ClassDB::bind_method(D_METHOD("get_autoturn_speed"),&CharacterCamera::get_autoturn_speed); + ClassDB::bind_method(D_METHOD("set_use_lookat_target","use","lookat"),&CharacterCamera::set_use_lookat_target, DEFVAL(Vector3())); + + ClassDB::bind_method(D_METHOD("_ray_collision"),&CharacterCamera::_ray_collision); BIND_CONSTANT( CAMERA_FIXED ); BIND_CONSTANT( CAMERA_FOLLOW ); |