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author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/3d/character_camera.h | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) | |
download | redot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz |
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/3d/character_camera.h')
-rw-r--r-- | scene/3d/character_camera.h | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/scene/3d/character_camera.h b/scene/3d/character_camera.h new file mode 100644 index 0000000000..f3bdef54a6 --- /dev/null +++ b/scene/3d/character_camera.h @@ -0,0 +1,167 @@ +/*************************************************************************/ +/* character_camera.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef CHARACTER_CAMERA_H +#define CHARACTER_CAMERA_H + + +#include "scene/3d/camera.h" +#if 0 +class CharacterCamera : public Camera { + + OBJ_TYPE( CharacterCamera, Camera ); +public: + + enum CameraType { + CAMERA_FIXED, + CAMERA_FOLLOW + }; + +private: + + + CameraType type; + + //used for follow + Vector3 follow_pos; + //used for fixed + Vector2 orbit; + float distance; + + float height; + + float min_distance; + float max_distance; + + float max_orbit_x; + float min_orbit_x; + + float inclination; + + bool clip; + bool autoturn; + float autoturn_tolerance; + float autoturn_speed; + + + + struct ClipRay { + RID query; + bool clipped; + Vector3 clip_pos; + }; + + ClipRay clip_ray[3]; + Vector3 target_pos; + float clip_len; + + + Transform accepted; + Vector3 proposed_pos; + + bool use_lookat_target; + Vector3 lookat_target; + + void _compute_camera(); + + RID ray_query; + RID left_turn_query; + RID right_turn_query; + RID target_body; + +protected: + + virtual void _request_camera_update() {} //ignore + + bool _set(const StringName& p_name, const Variant& p_value); + bool _get(const StringName& p_name,Variant &r_ret) const; + void _get_property_list( List<PropertyInfo> *p_list) const; + void _notification(int p_what); + + static void _bind_methods(); + + void _ray_collision(Vector3 p_point, Vector3 p_normal, int p_subindex, ObjectID p_against,int p_idx); + +public: + + + void set_camera_type(CameraType p_camera_type); + CameraType get_camera_type() const; + + void set_orbit(const Vector2& p_orbit); + void set_orbit_x(float p_x); + void set_orbit_y(float p_y); + Vector2 get_orbit() const; + + void set_height(float p_height); + float get_height() const; + + void set_inclination(float p_degrees); + float get_inclination() const; + + void set_max_orbit_x(float p_max); + float get_max_orbit_x() const; + + void set_min_orbit_x(float p_min); + float get_min_orbit_x() const; + + void rotate_orbit(const Vector2& p_relative); + + void set_distance(float p_distance); + float get_distance() const; + + float get_min_distance() const; + float get_max_distance() const; + void set_min_distance(float p_min); + void set_max_distance(float p_max); + + + void set_clip(bool p_enabled); + bool has_clip() const; + + void set_autoturn(bool p_enabled); + bool has_autoturn() const; + + void set_autoturn_tolerance(float p_degrees); + float get_autoturn_tolerance() const; + + void set_autoturn_speed(float p_speed); + float get_autoturn_speed() const; + + void set_use_lookat_target(bool p_use, const Vector3 &p_lookat = Vector3()); + + virtual Transform get_camera_transform() const; + + CharacterCamera(); + ~CharacterCamera(); +}; + +VARIANT_ENUM_CAST( CharacterCamera::CameraType ); + +#endif +#endif // CHARACTER_CAMERA_H |