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author | Aaron Franke <arnfranke@yahoo.com> | 2021-08-12 18:05:59 -0500 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2021-08-13 00:27:38 -0500 |
commit | eb4902a4558f286b3f26559c217614d075879d53 (patch) | |
tree | 004f986c78b2bd18893ca9af2da2aa820a49b593 /scene/3d/collision_object_3d.h | |
parent | a98589a4497bdff15c66a98b6d07241addddae2c (diff) | |
download | redot-engine-eb4902a4558f286b3f26559c217614d075879d53.tar.gz |
Fix some unnecessary includes
Diffstat (limited to 'scene/3d/collision_object_3d.h')
-rw-r--r-- | scene/3d/collision_object_3d.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index 2e74d84465..c066960eb4 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -32,8 +32,6 @@ #define COLLISION_OBJECT_3D_H #include "scene/3d/node_3d.h" -#include "scene/resources/shape_3d.h" -#include "servers/physics_server_3d.h" class CollisionObject3D : public Node3D { GDCLASS(CollisionObject3D, Node3D); |