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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/3d/collision_polygon.cpp | |
parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) | |
download | redot-engine-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/3d/collision_polygon.cpp')
-rw-r--r-- | scene/3d/collision_polygon.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp index 2ee1978c38..8c34748191 100644 --- a/scene/3d/collision_polygon.cpp +++ b/scene/3d/collision_polygon.cpp @@ -275,22 +275,22 @@ String CollisionPolygon::get_configuration_warning() const { void CollisionPolygon::_bind_methods() { - ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionPolygon::_add_to_collision_object); + ClassDB::bind_method(_MD("_add_to_collision_object"),&CollisionPolygon::_add_to_collision_object); - ObjectTypeDB::bind_method(_MD("set_build_mode","build_mode"),&CollisionPolygon::set_build_mode); - ObjectTypeDB::bind_method(_MD("get_build_mode"),&CollisionPolygon::get_build_mode); + ClassDB::bind_method(_MD("set_build_mode","build_mode"),&CollisionPolygon::set_build_mode); + ClassDB::bind_method(_MD("get_build_mode"),&CollisionPolygon::get_build_mode); - ObjectTypeDB::bind_method(_MD("set_depth","depth"),&CollisionPolygon::set_depth); - ObjectTypeDB::bind_method(_MD("get_depth"),&CollisionPolygon::get_depth); + ClassDB::bind_method(_MD("set_depth","depth"),&CollisionPolygon::set_depth); + ClassDB::bind_method(_MD("get_depth"),&CollisionPolygon::get_depth); - ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&CollisionPolygon::set_polygon); - ObjectTypeDB::bind_method(_MD("get_polygon"),&CollisionPolygon::get_polygon); + ClassDB::bind_method(_MD("set_polygon","polygon"),&CollisionPolygon::set_polygon); + ClassDB::bind_method(_MD("get_polygon"),&CollisionPolygon::get_polygon); - ObjectTypeDB::bind_method(_MD("_set_shape_range","shape_range"),&CollisionPolygon::_set_shape_range); - ObjectTypeDB::bind_method(_MD("_get_shape_range"),&CollisionPolygon::_get_shape_range); + ClassDB::bind_method(_MD("_set_shape_range","shape_range"),&CollisionPolygon::_set_shape_range); + ClassDB::bind_method(_MD("_get_shape_range"),&CollisionPolygon::_get_shape_range); - ObjectTypeDB::bind_method(_MD("get_collision_object_first_shape"),&CollisionPolygon::get_collision_object_first_shape); - ObjectTypeDB::bind_method(_MD("get_collision_object_last_shape"),&CollisionPolygon::get_collision_object_last_shape); + ClassDB::bind_method(_MD("get_collision_object_first_shape"),&CollisionPolygon::get_collision_object_first_shape); + ClassDB::bind_method(_MD("get_collision_object_last_shape"),&CollisionPolygon::get_collision_object_last_shape); ADD_PROPERTY( PropertyInfo(Variant::INT,"build_mode",PROPERTY_HINT_ENUM,"Solids,Triangles"),_SCS("set_build_mode"),_SCS("get_build_mode")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"depth"),_SCS("set_depth"),_SCS("get_depth")); |