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authorJuan Linietsky <juan@godotengine.org>2020-02-17 18:06:54 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-18 10:10:36 +0100
commit3205a92ad872f918c8322cdcd1434c231a1fd251 (patch)
treedb44242ca27432eb8ea849679752d0835d2ae41a /scene/3d/collision_polygon.cpp
parentfb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff)
downloadredot-engine-3205a92ad872f918c8322cdcd1434c231a1fd251.tar.gz
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
Diffstat (limited to 'scene/3d/collision_polygon.cpp')
-rw-r--r--scene/3d/collision_polygon.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index cc07072962..342159d80f 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -53,11 +53,11 @@ void CollisionPolygon::_build_polygon() {
for (int i = 0; i < decomp.size(); i++) {
Ref<ConvexPolygonShape> convex = memnew(ConvexPolygonShape);
- PoolVector<Vector3> cp;
+ Vector<Vector3> cp;
int cs = decomp[i].size();
cp.resize(cs * 2);
{
- PoolVector<Vector3>::Write w = cp.write();
+ Vector3 *w = cp.ptrw();
int idx = 0;
for (int j = 0; j < cs; j++) {
@@ -193,7 +193,7 @@ void CollisionPolygon::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth"), "set_depth", "get_depth");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
- ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
}
CollisionPolygon::CollisionPolygon() {