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author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-02-13 12:47:24 +0100 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-02-13 12:50:02 +0100 |
commit | 411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291 (patch) | |
tree | a3c28058efb7a80faed23bff683fe0931859ed52 /scene/3d/collision_polygon.cpp | |
parent | bf64df4427836a4e7a5060ee11d75eea6da79b14 (diff) | |
download | redot-engine-411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291.tar.gz |
Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer
This is a step towards fixing #56
Diffstat (limited to 'scene/3d/collision_polygon.cpp')
-rw-r--r-- | scene/3d/collision_polygon.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp index bc08dc76c8..82637c2488 100644 --- a/scene/3d/collision_polygon.cpp +++ b/scene/3d/collision_polygon.cpp @@ -275,22 +275,22 @@ String CollisionPolygon::get_configuration_warning() const { void CollisionPolygon::_bind_methods() { - ClassDB::bind_method(_MD("_add_to_collision_object"),&CollisionPolygon::_add_to_collision_object); + ClassDB::bind_method(D_METHOD("_add_to_collision_object"),&CollisionPolygon::_add_to_collision_object); - ClassDB::bind_method(_MD("set_build_mode","build_mode"),&CollisionPolygon::set_build_mode); - ClassDB::bind_method(_MD("get_build_mode"),&CollisionPolygon::get_build_mode); + ClassDB::bind_method(D_METHOD("set_build_mode","build_mode"),&CollisionPolygon::set_build_mode); + ClassDB::bind_method(D_METHOD("get_build_mode"),&CollisionPolygon::get_build_mode); - ClassDB::bind_method(_MD("set_depth","depth"),&CollisionPolygon::set_depth); - ClassDB::bind_method(_MD("get_depth"),&CollisionPolygon::get_depth); + ClassDB::bind_method(D_METHOD("set_depth","depth"),&CollisionPolygon::set_depth); + ClassDB::bind_method(D_METHOD("get_depth"),&CollisionPolygon::get_depth); - ClassDB::bind_method(_MD("set_polygon","polygon"),&CollisionPolygon::set_polygon); - ClassDB::bind_method(_MD("get_polygon"),&CollisionPolygon::get_polygon); + ClassDB::bind_method(D_METHOD("set_polygon","polygon"),&CollisionPolygon::set_polygon); + ClassDB::bind_method(D_METHOD("get_polygon"),&CollisionPolygon::get_polygon); - ClassDB::bind_method(_MD("_set_shape_range","shape_range"),&CollisionPolygon::_set_shape_range); - ClassDB::bind_method(_MD("_get_shape_range"),&CollisionPolygon::_get_shape_range); + ClassDB::bind_method(D_METHOD("_set_shape_range","shape_range"),&CollisionPolygon::_set_shape_range); + ClassDB::bind_method(D_METHOD("_get_shape_range"),&CollisionPolygon::_get_shape_range); - ClassDB::bind_method(_MD("get_collision_object_first_shape"),&CollisionPolygon::get_collision_object_first_shape); - ClassDB::bind_method(_MD("get_collision_object_last_shape"),&CollisionPolygon::get_collision_object_last_shape); + ClassDB::bind_method(D_METHOD("get_collision_object_first_shape"),&CollisionPolygon::get_collision_object_first_shape); + ClassDB::bind_method(D_METHOD("get_collision_object_last_shape"),&CollisionPolygon::get_collision_object_last_shape); ADD_PROPERTY( PropertyInfo(Variant::INT,"build_mode",PROPERTY_HINT_ENUM,"Solids,Triangles"),"set_build_mode","get_build_mode"); ADD_PROPERTY( PropertyInfo(Variant::REAL,"depth"),"set_depth","get_depth"); |