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authorJuan Linietsky <reduzio@gmail.com>2016-05-17 18:27:15 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-05-17 18:28:44 -0300
commitc195c0df6b36debc870216dd42e49fbda70fa861 (patch)
tree194a26e39ace86d7a471f3e86159c2aed6be261c /scene/3d/collision_polygon.cpp
parent3a26e14a2bab777c9ba6aedceff6e4ef2666faf0 (diff)
downloadredot-engine-c195c0df6b36debc870216dd42e49fbda70fa861.tar.gz
-Added configuration warning system for nodes
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
Diffstat (limited to 'scene/3d/collision_polygon.cpp')
-rw-r--r--scene/3d/collision_polygon.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index 3b14e1d767..e05f29714b 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -231,6 +231,19 @@ float CollisionPolygon::get_depth() const {
return depth;
}
+String CollisionPolygon::get_configuration_warning() const {
+
+ if (!get_parent()->cast_to<CollisionObject>()) {
+ return TTR("CollisionPolygon only serves to provide a collision shape to a CollisionObject derived node. Please only use it as a child of Area, StaticBody, RigidBody, KinematicBody, etc. to give them a shape.");
+ }
+
+ if (polygon.empty()) {
+ return TTR("An empty CollisionPolygon has no effect on collision.");
+
+ }
+
+ return String();
+}
void CollisionPolygon::_bind_methods() {