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authorJuan Linietsky <reduzio@gmail.com>2017-07-15 01:23:10 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-07-15 08:32:34 -0300
commit2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c (patch)
treed863db50852afe5d4b0bc15b8452054498004cb1 /scene/3d/collision_polygon.h
parente64b82ebfcc3475c7a7d2a9196bfe20d6c9e3614 (diff)
downloadredot-engine-2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c.tar.gz
Lots of work on Audio & Physics engine:
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
Diffstat (limited to 'scene/3d/collision_polygon.h')
-rw-r--r--scene/3d/collision_polygon.h29
1 files changed, 8 insertions, 21 deletions
diff --git a/scene/3d/collision_polygon.h b/scene/3d/collision_polygon.h
index d45b4738ae..beefae182c 100644
--- a/scene/3d/collision_polygon.h
+++ b/scene/3d/collision_polygon.h
@@ -33,55 +33,42 @@
#include "scene/3d/spatial.h"
#include "scene/resources/shape.h"
+class CollisionObject;
class CollisionPolygon : public Spatial {
GDCLASS(CollisionPolygon, Spatial);
-public:
- enum BuildMode {
- BUILD_SOLIDS,
- BUILD_TRIANGLES,
- };
-
protected:
float depth;
Rect3 aabb;
- BuildMode build_mode;
Vector<Point2> polygon;
- void _add_to_collision_object(Object *p_obj);
- void _update_parent();
+ uint32_t owner_id;
+ CollisionObject *parent;
- bool can_update_body;
- int shape_from;
- int shape_to;
+ bool disabled;
- void _set_shape_range(const Vector2 &p_range);
- Vector2 _get_shape_range() const;
+ void _build_polygon();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
- void set_build_mode(BuildMode p_mode);
- BuildMode get_build_mode() const;
-
void set_depth(float p_depth);
float get_depth() const;
void set_polygon(const Vector<Point2> &p_polygon);
Vector<Point2> get_polygon() const;
- virtual Rect3 get_item_rect() const;
+ void set_disabled(bool p_disabled);
+ bool is_disabled() const;
- int get_collision_object_first_shape() const { return shape_from; }
- int get_collision_object_last_shape() const { return shape_to; }
+ virtual Rect3 get_item_rect() const;
String get_configuration_warning() const;
CollisionPolygon();
};
-VARIANT_ENUM_CAST(CollisionPolygon::BuildMode);
#endif // COLLISION_POLYGON_H