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authorRémi Verschelde <rverschelde@gmail.com>2020-05-14 13:23:58 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-14 16:54:55 +0200
commit0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch)
treea27e497da7104dd0a64f98a04fa3067668735e91 /scene/3d/collision_polygon_3d.cpp
parent710b34b70227becdc652b4ae027fe0ac47409642 (diff)
downloadredot-engine-0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a.tar.gz
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
Diffstat (limited to 'scene/3d/collision_polygon_3d.cpp')
-rw-r--r--scene/3d/collision_polygon_3d.cpp15
1 files changed, 0 insertions, 15 deletions
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index 66bd903eeb..bf123fa417 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -35,7 +35,6 @@
#include "scene/resources/convex_polygon_shape_3d.h"
void CollisionPolygon3D::_build_polygon() {
-
if (!parent)
return;
@@ -60,7 +59,6 @@ void CollisionPolygon3D::_build_polygon() {
Vector3 *w = cp.ptrw();
int idx = 0;
for (int j = 0; j < cs; j++) {
-
Vector2 d = decomp[i][j];
w[idx++] = Vector3(d.x, d.y, depth * 0.5);
w[idx++] = Vector3(d.x, d.y, -depth * 0.5);
@@ -74,7 +72,6 @@ void CollisionPolygon3D::_build_polygon() {
}
void CollisionPolygon3D::_update_in_shape_owner(bool p_xform_only) {
-
parent->shape_owner_set_transform(owner_id, get_transform());
if (p_xform_only)
return;
@@ -82,9 +79,7 @@ void CollisionPolygon3D::_update_in_shape_owner(bool p_xform_only) {
}
void CollisionPolygon3D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_PARENTED: {
parent = Object::cast_to<CollisionObject3D>(get_parent());
if (parent) {
@@ -94,14 +89,12 @@ void CollisionPolygon3D::_notification(int p_what) {
}
} break;
case NOTIFICATION_ENTER_TREE: {
-
if (parent) {
_update_in_shape_owner();
}
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
-
if (parent) {
_update_in_shape_owner(true);
}
@@ -118,7 +111,6 @@ void CollisionPolygon3D::_notification(int p_what) {
}
void CollisionPolygon3D::set_polygon(const Vector<Point2> &p_polygon) {
-
polygon = p_polygon;
if (parent) {
_build_polygon();
@@ -128,24 +120,20 @@ void CollisionPolygon3D::set_polygon(const Vector<Point2> &p_polygon) {
}
Vector<Point2> CollisionPolygon3D::get_polygon() const {
-
return polygon;
}
AABB CollisionPolygon3D::get_item_rect() const {
-
return aabb;
}
void CollisionPolygon3D::set_depth(float p_depth) {
-
depth = p_depth;
_build_polygon();
update_gizmo();
}
float CollisionPolygon3D::get_depth() const {
-
return depth;
}
@@ -163,7 +151,6 @@ bool CollisionPolygon3D::is_disabled() const {
}
String CollisionPolygon3D::get_configuration_warning() const {
-
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
return TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape.");
}
@@ -179,7 +166,6 @@ bool CollisionPolygon3D::_is_editable_3d_polygon() const {
return true;
}
void CollisionPolygon3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CollisionPolygon3D::set_depth);
ClassDB::bind_method(D_METHOD("get_depth"), &CollisionPolygon3D::get_depth);
@@ -197,7 +183,6 @@ void CollisionPolygon3D::_bind_methods() {
}
CollisionPolygon3D::CollisionPolygon3D() {
-
aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
depth = 1.0;
set_notify_local_transform(true);