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author | Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | 2020-05-25 20:20:45 +0300 |
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committer | Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | 2020-05-27 14:28:34 +0300 |
commit | 69d5de632e04d48a247d50c1dc2c09322129c73a (patch) | |
tree | 4b61660efa246c19beac2e0d32d40da3bad10bfc /scene/3d/collision_polygon_3d.cpp | |
parent | 2709ddb163799d33b632eeeea0cdf3cd75ad16b6 (diff) | |
download | redot-engine-69d5de632e04d48a247d50c1dc2c09322129c73a.tar.gz |
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Extra `_2d` suffixes are removed from 2D methods accoringly.
Diffstat (limited to 'scene/3d/collision_polygon_3d.cpp')
-rw-r--r-- | scene/3d/collision_polygon_3d.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp index bad4a1fddd..e2d11c740a 100644 --- a/scene/3d/collision_polygon_3d.cpp +++ b/scene/3d/collision_polygon_3d.cpp @@ -31,6 +31,7 @@ #include "collision_polygon_3d.h" #include "collision_object_3d.h" +#include "core/math/geometry_2d.h" #include "scene/resources/concave_polygon_shape_3d.h" #include "scene/resources/convex_polygon_shape_3d.h" @@ -45,7 +46,7 @@ void CollisionPolygon3D::_build_polygon() { return; } - Vector<Vector<Vector2>> decomp = Geometry::decompose_polygon_in_convex(polygon); + Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(polygon); if (decomp.size() == 0) { return; } |