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author | Juan Linietsky <reduzio@gmail.com> | 2017-07-15 01:23:10 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-07-15 08:32:34 -0300 |
commit | 2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c (patch) | |
tree | d863db50852afe5d4b0bc15b8452054498004cb1 /scene/3d/collision_shape.cpp | |
parent | e64b82ebfcc3475c7a7d2a9196bfe20d6c9e3614 (diff) | |
download | redot-engine-2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c.tar.gz |
Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
Diffstat (limited to 'scene/3d/collision_shape.cpp')
-rw-r--r-- | scene/3d/collision_shape.cpp | 214 |
1 files changed, 214 insertions, 0 deletions
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp new file mode 100644 index 0000000000..4fd215bd1a --- /dev/null +++ b/scene/3d/collision_shape.cpp @@ -0,0 +1,214 @@ +/*************************************************************************/ +/* body_shape.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "collision_shape.h" +#include "scene/resources/box_shape.h" +#include "scene/resources/capsule_shape.h" +#include "scene/resources/concave_polygon_shape.h" +#include "scene/resources/convex_polygon_shape.h" +#include "scene/resources/plane_shape.h" +#include "scene/resources/ray_shape.h" +#include "scene/resources/sphere_shape.h" +#include "servers/visual_server.h" +//TODO: Implement CylinderShape and HeightMapShape? +#include "mesh_instance.h" +#include "physics_body.h" +#include "quick_hull.h" + +void CollisionShape::make_convex_from_brothers() { + + Node *p = get_parent(); + if (!p) + return; + + for (int i = 0; i < p->get_child_count(); i++) { + + Node *n = p->get_child(i); + if (n->cast_to<MeshInstance>()) { + + MeshInstance *mi = n->cast_to<MeshInstance>(); + Ref<Mesh> m = mi->get_mesh(); + if (m.is_valid()) { + + Ref<Shape> s = m->create_convex_shape(); + set_shape(s); + } + } + } +} + +void CollisionShape::_notification(int p_what) { + + switch (p_what) { + + case NOTIFICATION_PARENTED: { + parent = get_parent()->cast_to<CollisionObject>(); + if (parent) { + owner_id = parent->create_shape_owner(this); + if (shape.is_valid()) { + parent->shape_owner_add_shape(owner_id, shape); + } + parent->shape_owner_set_transform(owner_id, get_transform()); + parent->shape_owner_set_disabled(owner_id, disabled); + } + } break; + case NOTIFICATION_ENTER_TREE: { + if (get_tree()->is_debugging_collisions_hint()) { + _create_debug_shape(); + } + + } break; + case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { + if (parent) { + parent->shape_owner_set_transform(owner_id, get_transform()); + } + } break; + case NOTIFICATION_EXIT_TREE: { + if (parent) { + parent->remove_shape_owner(owner_id); + } + owner_id = 0; + parent = NULL; + } break; + case NOTIFICATION_UNPARENTED: { + if (parent) { + parent->remove_shape_owner(owner_id); + } + owner_id = 0; + parent = NULL; + } break; + } +} + +void CollisionShape::resource_changed(RES res) { + + update_gizmo(); +} + +String CollisionShape::get_configuration_warning() const { + + if (!get_parent()->cast_to<CollisionObject>()) { + return TTR("CollisionShape only serves to provide a collision shape to a CollisionObject derived node. Please only use it as a child of Area, StaticBody, RigidBody, KinematicBody, etc. to give them a shape."); + } + + if (!shape.is_valid()) { + return TTR("A shape must be provided for CollisionShape to function. Please create a shape resource for it!"); + } + + return String(); +} + +void CollisionShape::_bind_methods() { + + //not sure if this should do anything + ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &CollisionShape::resource_changed); + ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape::set_shape); + ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape::get_shape); + ClassDB::bind_method(D_METHOD("set_disabled", "enable"), &CollisionShape::set_disabled); + ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape::is_disabled); + ClassDB::bind_method(D_METHOD("make_convex_from_brothers"), &CollisionShape::make_convex_from_brothers); + ClassDB::set_method_flags("CollisionShape", "make_convex_from_brothers", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), "set_shape", "get_shape"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); +} + +void CollisionShape::set_shape(const Ref<Shape> &p_shape) { + + if (!shape.is_null()) + shape->unregister_owner(this); + shape = p_shape; + if (!shape.is_null()) + shape->register_owner(this); + update_gizmo(); + if (parent) { + parent->shape_owner_clear_shapes(owner_id); + if (shape.is_valid()) { + parent->shape_owner_add_shape(owner_id, shape); + } + } + + update_configuration_warning(); +} + +Ref<Shape> CollisionShape::get_shape() const { + + return shape; +} + +void CollisionShape::set_disabled(bool p_disabled) { + + disabled = p_disabled; + update_gizmo(); + if (parent) { + parent->shape_owner_set_disabled(owner_id, p_disabled); + } +} + +bool CollisionShape::is_disabled() const { + + return disabled; +} + +CollisionShape::CollisionShape() { + + //indicator = VisualServer::get_singleton()->mesh_create(); + disabled = false; + debug_shape = NULL; + parent = NULL; + owner_id = 0; + set_notify_local_transform(true); +} + +CollisionShape::~CollisionShape() { + if (!shape.is_null()) + shape->unregister_owner(this); + //VisualServer::get_singleton()->free(indicator); +} + +void CollisionShape::_create_debug_shape() { + + if (debug_shape) { + debug_shape->queue_delete(); + debug_shape = NULL; + } + + Ref<Shape> s = get_shape(); + + if (s.is_null()) + return; + + Ref<Mesh> mesh = s->get_debug_mesh(); + + MeshInstance *mi = memnew(MeshInstance); + mi->set_mesh(mesh); + + add_child(mi); + debug_shape = mi; +} |