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authorAndreaCatania <info@andreacatania.com>2017-11-21 01:36:32 +0100
committerAndrea Catania <info@andreacatania.com>2018-07-23 20:50:23 +0200
commit17ebbfb56de980c5529c8a02a12141dd7bb766c8 (patch)
tree3c06696b55283ebed113934f9e49075de948794f /scene/3d/collision_shape.h
parentfbf3ad284182b002edc63b453f2aa943a93bdd86 (diff)
downloadredot-engine-17ebbfb56de980c5529c8a02a12141dd7bb766c8.tar.gz
Implemented Soft body
- Soft Body Physics node - Soft Body Rendering - Soft body Editor - Soft body importer
Diffstat (limited to 'scene/3d/collision_shape.h')
-rw-r--r--scene/3d/collision_shape.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/collision_shape.h b/scene/3d/collision_shape.h
index c9c91a5824..6ca8e80ea1 100644
--- a/scene/3d/collision_shape.h
+++ b/scene/3d/collision_shape.h
@@ -49,6 +49,7 @@ class CollisionShape : public Spatial {
void resource_changed(RES res);
bool disabled;
+protected:
void _create_debug_shape();
void _update_in_shape_owner(bool p_xform_only = false);