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author | Juan Linietsky <reduzio@gmail.com> | 2017-07-15 01:23:10 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-07-15 08:32:34 -0300 |
commit | 2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c (patch) | |
tree | d863db50852afe5d4b0bc15b8452054498004cb1 /scene/3d/collision_shape.h | |
parent | e64b82ebfcc3475c7a7d2a9196bfe20d6c9e3614 (diff) | |
download | redot-engine-2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c.tar.gz |
Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
Diffstat (limited to 'scene/3d/collision_shape.h')
-rw-r--r-- | scene/3d/collision_shape.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/scene/3d/collision_shape.h b/scene/3d/collision_shape.h new file mode 100644 index 0000000000..277e0dfa77 --- /dev/null +++ b/scene/3d/collision_shape.h @@ -0,0 +1,72 @@ +/*************************************************************************/ +/* body_shape.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef COLLISION_SHAPE_H +#define COLLISION_SHAPE_H + +#include "scene/3d/spatial.h" +#include "scene/resources/shape.h" +class CollisionObject; +class CollisionShape : public Spatial { + + GDCLASS(CollisionShape, Spatial); + OBJ_CATEGORY("3D Physics Nodes"); + + Ref<Shape> shape; + + uint32_t owner_id; + CollisionObject *parent; + + Node *debug_shape; + + void resource_changed(RES res); + bool disabled; + + void _create_debug_shape(); + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + void make_convex_from_brothers(); + + void set_shape(const Ref<Shape> &p_shape); + Ref<Shape> get_shape() const; + + void set_disabled(bool p_disabled); + bool is_disabled() const; + + String get_configuration_warning() const; + + CollisionShape(); + ~CollisionShape(); +}; + +#endif // BODY_VOLUME_H |