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authorNathan Franke <natfra@pm.me>2020-10-29 05:01:28 -0500
committerNathan Franke <natfra@pm.me>2021-04-11 23:25:38 -0500
commit2a8c59c171e609d739dcc59d15e3e205dbf47cde (patch)
treec84f0fbf2fc87ce29338f31dc4a86c7bcc0d5253 /scene/3d/collision_shape_3d.h
parent4a1f2dcb746af43dcebeb241276adfb5d99c1020 (diff)
downloadredot-engine-2a8c59c171e609d739dcc59d15e3e205dbf47cde.tar.gz
Use Array for node configuration warnings
Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
Diffstat (limited to 'scene/3d/collision_shape_3d.h')
-rw-r--r--scene/3d/collision_shape_3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h
index 5512417f75..56a4ae3039 100644
--- a/scene/3d/collision_shape_3d.h
+++ b/scene/3d/collision_shape_3d.h
@@ -64,7 +64,7 @@ public:
void set_disabled(bool p_disabled);
bool is_disabled() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
CollisionShape3D();
~CollisionShape3D();