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authorYuri Sizov <yuris@humnom.net>2023-07-14 18:50:56 +0200
committerYuri Sizov <yuris@humnom.net>2023-07-14 18:50:56 +0200
commit0f7625ab46a64b3f5da2b09969ebabf38df9a6e9 (patch)
tree5300150473caa2b83de54e6c58116ae18b72d486 /scene/3d/gpu_particles_3d.cpp
parenta91f0e6bca51c7f3a492f0038478bd73813eb1c2 (diff)
parent5322e255addbcef1773d8bd22482765187c75113 (diff)
downloadredot-engine-0f7625ab46a64b3f5da2b09969ebabf38df9a6e9.tar.gz
Merge pull request #76859 from HolonProduction/emission-finished-gpu
Add `finished` signal to GPUParticles
Diffstat (limited to 'scene/3d/gpu_particles_3d.cpp')
-rw-r--r--scene/3d/gpu_particles_3d.cpp56
1 files changed, 50 insertions, 6 deletions
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 4d0bc8b02f..fb889c928d 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -31,19 +31,37 @@
#include "gpu_particles_3d.h"
#include "scene/resources/particle_process_material.h"
+#include "scene/scene_string_names.h"
AABB GPUParticles3D::get_aabb() const {
return AABB();
}
void GPUParticles3D::set_emitting(bool p_emitting) {
- RS::get_singleton()->particles_set_emitting(particles, p_emitting);
+ // Do not return even if `p_emitting == emitting` because `emitting` is just an approximation.
if (p_emitting && one_shot) {
+ if (!active && !emitting) {
+ // Last cycle ended.
+ active = true;
+ time = 0;
+ signal_cancled = false;
+ emission_time = lifetime;
+ active_time = lifetime * (2 - explosiveness_ratio);
+ } else {
+ signal_cancled = true;
+ }
set_process_internal(true);
} else if (!p_emitting) {
- set_process_internal(false);
+ if (one_shot) {
+ set_process_internal(true);
+ } else {
+ set_process_internal(false);
+ }
}
+
+ emitting = p_emitting;
+ RS::get_singleton()->particles_set_emitting(particles, p_emitting);
}
void GPUParticles3D::set_amount(int p_amount) {
@@ -122,7 +140,7 @@ void GPUParticles3D::set_collision_base_size(real_t p_size) {
}
bool GPUParticles3D::is_emitting() const {
- return RS::get_singleton()->particles_get_emitting(particles);
+ return emitting;
}
int GPUParticles3D::get_amount() const {
@@ -373,6 +391,16 @@ PackedStringArray GPUParticles3D::get_configuration_warnings() const {
void GPUParticles3D::restart() {
RenderingServer::get_singleton()->particles_restart(particles);
RenderingServer::get_singleton()->particles_set_emitting(particles, true);
+
+ emitting = true;
+ active = true;
+ signal_cancled = false;
+ time = 0;
+ emission_time = lifetime * (1 - explosiveness_ratio);
+ active_time = lifetime * (2 - explosiveness_ratio);
+ if (one_shot) {
+ set_process_internal(true);
+ }
}
AABB GPUParticles3D::capture_aabb() const {
@@ -425,9 +453,23 @@ void GPUParticles3D::_notification(int p_what) {
// Use internal process when emitting and one_shot is on so that when
// the shot ends the editor can properly update.
case NOTIFICATION_INTERNAL_PROCESS: {
- if (one_shot && !is_emitting()) {
- notify_property_list_changed();
- set_process_internal(false);
+ if (one_shot) {
+ time += get_process_delta_time();
+ if (time > emission_time) {
+ emitting = false;
+ if (!active) {
+ set_process_internal(false);
+ }
+ }
+ if (time > active_time) {
+ if (active && !signal_cancled) {
+ emit_signal(SceneStringNames::get_singleton()->finished);
+ }
+ active = false;
+ if (!emitting) {
+ set_process_internal(false);
+ }
+ }
}
} break;
@@ -571,6 +613,8 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transform_align", "align"), &GPUParticles3D::set_transform_align);
ClassDB::bind_method(D_METHOD("get_transform_align"), &GPUParticles3D::get_transform_align);
+ ADD_SIGNAL(MethodInfo("finished"));
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY_DEFAULT("emitting", true); // Workaround for doctool in headless mode, as dummy rasterizer always returns false.
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");