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authorAnshul7sp1 <Anshul7sp1@users.noreply.github.com>2021-03-12 19:05:16 +0530
committerAnshul7sp1 <Anshul7sp1@users.noreply.github.com>2021-03-12 19:05:16 +0530
commit91181c20865d419decd78e022006074c9fd0faba (patch)
tree29f7cfdc5c544cfd6f3128588dd42f9ce3767c8e /scene/3d/gpu_particles_3d.cpp
parentadf233ed0436a0564db7682b4ce0931656d4c392 (diff)
downloadredot-engine-91181c20865d419decd78e022006074c9fd0faba.tar.gz
Fixes small typos and grammar correction
Diffstat (limited to 'scene/3d/gpu_particles_3d.cpp')
-rw-r--r--scene/3d/gpu_particles_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 17a61b3e4d..e2cfc2ed87 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -348,7 +348,7 @@ void GPUParticles3D::_notification(int p_what) {
}
}
- // Use internal process when emitting and one_shot are on so that when
+ // Use internal process when emitting and one_shot is on so that when
// the shot ends the editor can properly update
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
if (one_shot && !is_emitting()) {