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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-13 10:45:50 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-13 10:45:50 -0300 |
commit | 04c749a1f034c0b2256fdca0ca2675f696b490e8 (patch) | |
tree | c908a64edf3f61bba725051c8f60c6a108acbb84 /scene/3d/light.cpp | |
parent | a2903fc51d1d20eba4dc451bdacbe477d6670163 (diff) | |
download | redot-engine-04c749a1f034c0b2256fdca0ca2675f696b490e8.tar.gz |
New API for visibility in both CanvasItem and Spatial
visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
Diffstat (limited to 'scene/3d/light.cpp')
-rw-r--r-- | scene/3d/light.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 50ee3482c3..d685cd8ce7 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -164,7 +164,7 @@ void Light::_update_visibility() { } #endif - //VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible() && editor_ok); + //VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible_in_tree() && editor_ok); _change_notify("geometry/visible"); } |