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authorJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
commit0dbedd18fc62f700e92a4cf581e505d849bc47ad (patch)
tree8f2c85b4d9227e441fd35ab4873009faa656bcba /scene/3d/light.cpp
parentd14baf6e41bcdbe4968e0513beccc09dfb160ecd (diff)
downloadredot-engine-0dbedd18fc62f700e92a4cf581e505d849bc47ad.tar.gz
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
Diffstat (limited to 'scene/3d/light.cpp')
-rw-r--r--scene/3d/light.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index e51a9764f6..9d959cb0d6 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -432,7 +432,7 @@ void Light::approximate_opengl_attenuation(float p_constant, float p_linear, flo
void Light::_update_visibility() {
- if (!is_inside_scene())
+ if (!is_inside_tree())
return;
@@ -440,10 +440,10 @@ bool editor_ok=true;
#ifdef TOOLS_ENABLED
if (editor_only) {
- if (!get_scene()->is_editor_hint()) {
+ if (!get_tree()->is_editor_hint()) {
editor_ok=false;
} else {
- editor_ok = (get_scene()->get_edited_scene_root() && (this==get_scene()->get_edited_scene_root() || get_owner()==get_scene()->get_edited_scene_root()));
+ editor_ok = (get_tree()->get_edited_scene_root() && (this==get_tree()->get_edited_scene_root() || get_owner()==get_tree()->get_edited_scene_root()));
}
}
#endif
@@ -456,7 +456,7 @@ bool editor_ok=true;
void Light::_notification(int p_what) {
- if (p_what==NOTIFICATION_ENTER_SCENE || p_what==NOTIFICATION_VISIBILITY_CHANGED) {
+ if (p_what==NOTIFICATION_ENTER_TREE || p_what==NOTIFICATION_VISIBILITY_CHANGED) {
_update_visibility();
}
}