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author | Juan Linietsky <juan@godotengine.org> | 2020-02-17 18:06:54 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-18 10:10:36 +0100 |
commit | 3205a92ad872f918c8322cdcd1434c231a1fd251 (patch) | |
tree | db44242ca27432eb8ea849679752d0835d2ae41a /scene/3d/light.cpp | |
parent | fb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff) | |
download | redot-engine-3205a92ad872f918c8322cdcd1434c231a1fd251.tar.gz |
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
Diffstat (limited to 'scene/3d/light.cpp')
-rw-r--r-- | scene/3d/light.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 8d3b9bbaf0..90d3f71b95 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -152,9 +152,9 @@ AABB Light::get_aabb() const { return AABB(); } -PoolVector<Face3> Light::get_faces(uint32_t p_usage_flags) const { +Vector<Face3> Light::get_faces(uint32_t p_usage_flags) const { - return PoolVector<Face3>(); + return Vector<Face3>(); } void Light::set_bake_mode(BakeMode p_mode) { |