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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/3d/light.cpp
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadredot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/3d/light.cpp')
-rw-r--r--scene/3d/light.cpp366
1 files changed, 166 insertions, 200 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 473bca8d3b..7d01230517 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -28,108 +28,99 @@
/*************************************************************************/
#include "light.h"
+#include "baked_light_instance.h"
#include "global_config.h"
#include "scene/resources/surface_tool.h"
-#include "baked_light_instance.h"
-
bool Light::_can_gizmo_scale() const {
return false;
}
-
void Light::set_param(Param p_param, float p_value) {
- ERR_FAIL_INDEX(p_param,PARAM_MAX);
- param[p_param]=p_value;
+ ERR_FAIL_INDEX(p_param, PARAM_MAX);
+ param[p_param] = p_value;
- VS::get_singleton()->light_set_param(light,VS::LightParam(p_param),p_value);
+ VS::get_singleton()->light_set_param(light, VS::LightParam(p_param), p_value);
- if (p_param==PARAM_SPOT_ANGLE || p_param==PARAM_RANGE) {
+ if (p_param == PARAM_SPOT_ANGLE || p_param == PARAM_RANGE) {
update_gizmo();
}
-
-
}
-float Light::get_param(Param p_param) const{
+float Light::get_param(Param p_param) const {
- ERR_FAIL_INDEX_V(p_param,PARAM_MAX,0);
+ ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return param[p_param];
-
}
-void Light::set_shadow(bool p_enable){
-
- shadow=p_enable;
- VS::get_singleton()->light_set_shadow(light,p_enable);
+void Light::set_shadow(bool p_enable) {
+ shadow = p_enable;
+ VS::get_singleton()->light_set_shadow(light, p_enable);
}
-bool Light::has_shadow() const{
+bool Light::has_shadow() const {
return shadow;
}
-void Light::set_negative(bool p_enable){
+void Light::set_negative(bool p_enable) {
- negative=p_enable;
- VS::get_singleton()->light_set_negative(light,p_enable);
+ negative = p_enable;
+ VS::get_singleton()->light_set_negative(light, p_enable);
}
-bool Light::is_negative() const{
+bool Light::is_negative() const {
return negative;
}
-void Light::set_cull_mask(uint32_t p_cull_mask){
-
- cull_mask=p_cull_mask;
- VS::get_singleton()->light_set_cull_mask(light,p_cull_mask);
+void Light::set_cull_mask(uint32_t p_cull_mask) {
+ cull_mask = p_cull_mask;
+ VS::get_singleton()->light_set_cull_mask(light, p_cull_mask);
}
-uint32_t Light::get_cull_mask() const{
+uint32_t Light::get_cull_mask() const {
return cull_mask;
}
-void Light::set_color(const Color& p_color){
+void Light::set_color(const Color &p_color) {
- color=p_color;
- VS::get_singleton()->light_set_color(light,p_color);
+ color = p_color;
+ VS::get_singleton()->light_set_color(light, p_color);
}
-Color Light::get_color() const{
+Color Light::get_color() const {
return color;
}
-void Light::set_shadow_color(const Color& p_shadow_color){
+void Light::set_shadow_color(const Color &p_shadow_color) {
- shadow_color=p_shadow_color;
- VS::get_singleton()->light_set_shadow_color(light,p_shadow_color);
+ shadow_color = p_shadow_color;
+ VS::get_singleton()->light_set_shadow_color(light, p_shadow_color);
}
-Color Light::get_shadow_color() const{
+Color Light::get_shadow_color() const {
return shadow_color;
}
-
Rect3 Light::get_aabb() const {
+ if (type == VisualServer::LIGHT_DIRECTIONAL) {
- if (type==VisualServer::LIGHT_DIRECTIONAL) {
-
- return Rect3( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) );
+ return Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2));
- } else if (type==VisualServer::LIGHT_OMNI) {
+ } else if (type == VisualServer::LIGHT_OMNI) {
- return Rect3( Vector3(-1,-1,-1) * param[PARAM_RANGE], Vector3(2, 2, 2 ) * param[PARAM_RANGE]);
+ return Rect3(Vector3(-1, -1, -1) * param[PARAM_RANGE], Vector3(2, 2, 2) * param[PARAM_RANGE]);
- } else if (type==VisualServer::LIGHT_SPOT) {
+ } else if (type == VisualServer::LIGHT_SPOT) {
- float len=param[PARAM_RANGE];
- float size=Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE]))*len;
- return Rect3( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) );
+ float len = param[PARAM_RANGE];
+ float size = Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE])) * len;
+ return Rect3(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
}
return Rect3();
@@ -140,187 +131,169 @@ PoolVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
return PoolVector<Face3>();
}
-
-
void Light::_update_visibility() {
if (!is_inside_tree())
return;
-
- bool editor_ok=true;
+ bool editor_ok = true;
#ifdef TOOLS_ENABLED
if (editor_only) {
if (!get_tree()->is_editor_hint()) {
- editor_ok=false;
+ editor_ok = false;
} else {
- editor_ok = (get_tree()->get_edited_scene_root() && (this==get_tree()->get_edited_scene_root() || get_owner()==get_tree()->get_edited_scene_root()));
+ editor_ok = (get_tree()->get_edited_scene_root() && (this == get_tree()->get_edited_scene_root() || get_owner() == get_tree()->get_edited_scene_root()));
}
}
#else
if (editor_only) {
- editor_ok=false;
+ editor_ok = false;
}
#endif
//VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible_in_tree() && editor_ok);
_change_notify("geometry/visible");
-
}
-
void Light::_notification(int p_what) {
-
- if (p_what==NOTIFICATION_VISIBILITY_CHANGED) {
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
_update_visibility();
-
}
- if (p_what==NOTIFICATION_ENTER_TREE) {
+ if (p_what == NOTIFICATION_ENTER_TREE) {
_update_visibility();
Node *node = this;
- while(node) {
+ while (node) {
- baked_light=node->cast_to<BakedLight>();
+ baked_light = node->cast_to<BakedLight>();
if (baked_light) {
baked_light->lights.insert(this);
break;
}
- node=node->get_parent();
+ node = node->get_parent();
}
}
- if (p_what==NOTIFICATION_EXIT_TREE) {
+ if (p_what == NOTIFICATION_EXIT_TREE) {
if (baked_light) {
baked_light->lights.erase(this);
}
}
-
}
-
void Light::set_editor_only(bool p_editor_only) {
- editor_only=p_editor_only;
+ editor_only = p_editor_only;
_update_visibility();
}
-bool Light::is_editor_only() const{
+bool Light::is_editor_only() const {
return editor_only;
}
-
void Light::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_editor_only","editor_only"), &Light::set_editor_only );
- ClassDB::bind_method(D_METHOD("is_editor_only"), &Light::is_editor_only );
-
-
- ClassDB::bind_method(D_METHOD("set_param","param","value"), &Light::set_param );
- ClassDB::bind_method(D_METHOD("get_param","param"), &Light::get_param );
-
- ClassDB::bind_method(D_METHOD("set_shadow","enabled"), &Light::set_shadow );
- ClassDB::bind_method(D_METHOD("has_shadow"), &Light::has_shadow );
-
- ClassDB::bind_method(D_METHOD("set_negative","enabled"), &Light::set_negative );
- ClassDB::bind_method(D_METHOD("is_negative"), &Light::is_negative );
-
- ClassDB::bind_method(D_METHOD("set_cull_mask","cull_mask"), &Light::set_cull_mask );
- ClassDB::bind_method(D_METHOD("get_cull_mask"), &Light::get_cull_mask );
-
- ClassDB::bind_method(D_METHOD("set_color","color"), &Light::set_color );
- ClassDB::bind_method(D_METHOD("get_color"), &Light::get_color );
-
- ClassDB::bind_method(D_METHOD("set_shadow_color","shadow_color"), &Light::set_shadow_color );
- ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light::get_shadow_color );
-
- ADD_GROUP("Light","light_");
- ADD_PROPERTY( PropertyInfo( Variant::COLOR, "light_color",PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color");
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light_energy",PROPERTY_HINT_RANGE,"0,16,0.01"), "set_param", "get_param", PARAM_ENERGY);
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "light_negative"), "set_negative", "is_negative");
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light_specular",PROPERTY_HINT_RANGE,"0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "light_cull_mask",PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
- ADD_GROUP("Shadow","shadow_");
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow");
- ADD_PROPERTY( PropertyInfo( Variant::COLOR, "shadow_color",PROPERTY_HINT_COLOR_NO_ALPHA), "set_shadow_color", "get_shadow_color");
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow_bias",PROPERTY_HINT_RANGE,"-16,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow_contact",PROPERTY_HINT_RANGE,"0,16,0.01"), "set_param", "get_param", PARAM_CONTACT_SHADOW_SIZE);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow_max_distance",PROPERTY_HINT_RANGE,"0,65536,0.1"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE);
- ADD_GROUP("Editor","");
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
- ADD_GROUP("","");
-
- BIND_CONSTANT( PARAM_ENERGY );
- BIND_CONSTANT( PARAM_SPECULAR );
- BIND_CONSTANT( PARAM_RANGE );
- BIND_CONSTANT( PARAM_ATTENUATION );
- BIND_CONSTANT( PARAM_SPOT_ANGLE );
- BIND_CONSTANT( PARAM_SPOT_ATTENUATION );
- BIND_CONSTANT( PARAM_CONTACT_SHADOW_SIZE );
- BIND_CONSTANT( PARAM_SHADOW_MAX_DISTANCE );
- BIND_CONSTANT( PARAM_SHADOW_SPLIT_1_OFFSET );
- BIND_CONSTANT( PARAM_SHADOW_SPLIT_2_OFFSET );
- BIND_CONSTANT( PARAM_SHADOW_SPLIT_3_OFFSET );
- BIND_CONSTANT( PARAM_SHADOW_NORMAL_BIAS );
- BIND_CONSTANT( PARAM_SHADOW_BIAS );
- BIND_CONSTANT( PARAM_SHADOW_BIAS_SPLIT_SCALE );
- BIND_CONSTANT( PARAM_MAX );
-
-
+ ClassDB::bind_method(D_METHOD("set_editor_only", "editor_only"), &Light::set_editor_only);
+ ClassDB::bind_method(D_METHOD("is_editor_only"), &Light::is_editor_only);
+
+ ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &Light::set_param);
+ ClassDB::bind_method(D_METHOD("get_param", "param"), &Light::get_param);
+
+ ClassDB::bind_method(D_METHOD("set_shadow", "enabled"), &Light::set_shadow);
+ ClassDB::bind_method(D_METHOD("has_shadow"), &Light::has_shadow);
+
+ ClassDB::bind_method(D_METHOD("set_negative", "enabled"), &Light::set_negative);
+ ClassDB::bind_method(D_METHOD("is_negative"), &Light::is_negative);
+
+ ClassDB::bind_method(D_METHOD("set_cull_mask", "cull_mask"), &Light::set_cull_mask);
+ ClassDB::bind_method(D_METHOD("get_cull_mask"), &Light::get_cull_mask);
+
+ ClassDB::bind_method(D_METHOD("set_color", "color"), &Light::set_color);
+ ClassDB::bind_method(D_METHOD("get_color"), &Light::get_color);
+
+ ClassDB::bind_method(D_METHOD("set_shadow_color", "shadow_color"), &Light::set_shadow_color);
+ ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light::get_shadow_color);
+
+ ADD_GROUP("Light", "light_");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_ENERGY);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "light_cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
+ ADD_GROUP("Shadow", "shadow_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_shadow_color", "get_shadow_color");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_contact", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_CONTACT_SHADOW_SIZE);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_max_distance", PROPERTY_HINT_RANGE, "0,65536,0.1"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE);
+ ADD_GROUP("Editor", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
+ ADD_GROUP("", "");
+
+ BIND_CONSTANT(PARAM_ENERGY);
+ BIND_CONSTANT(PARAM_SPECULAR);
+ BIND_CONSTANT(PARAM_RANGE);
+ BIND_CONSTANT(PARAM_ATTENUATION);
+ BIND_CONSTANT(PARAM_SPOT_ANGLE);
+ BIND_CONSTANT(PARAM_SPOT_ATTENUATION);
+ BIND_CONSTANT(PARAM_CONTACT_SHADOW_SIZE);
+ BIND_CONSTANT(PARAM_SHADOW_MAX_DISTANCE);
+ BIND_CONSTANT(PARAM_SHADOW_SPLIT_1_OFFSET);
+ BIND_CONSTANT(PARAM_SHADOW_SPLIT_2_OFFSET);
+ BIND_CONSTANT(PARAM_SHADOW_SPLIT_3_OFFSET);
+ BIND_CONSTANT(PARAM_SHADOW_NORMAL_BIAS);
+ BIND_CONSTANT(PARAM_SHADOW_BIAS);
+ BIND_CONSTANT(PARAM_SHADOW_BIAS_SPLIT_SCALE);
+ BIND_CONSTANT(PARAM_MAX);
}
-
Light::Light(VisualServer::LightType p_type) {
- type=p_type;
- light=VisualServer::get_singleton()->light_create(p_type);
- VS::get_singleton()->instance_set_base(get_instance(),light);
+ type = p_type;
+ light = VisualServer::get_singleton()->light_create(p_type);
+ VS::get_singleton()->instance_set_base(get_instance(), light);
- baked_light=NULL;
+ baked_light = NULL;
- editor_only=false;
- set_color(Color(1,1,1,1));
+ editor_only = false;
+ set_color(Color(1, 1, 1, 1));
set_shadow(false);
set_negative(false);
set_cull_mask(0xFFFFFFFF);
- set_param(PARAM_ENERGY,1);
- set_param(PARAM_SPECULAR,0.5);
- set_param(PARAM_RANGE,5);
- set_param(PARAM_ATTENUATION,1);
- set_param(PARAM_SPOT_ANGLE,45);
- set_param(PARAM_SPOT_ATTENUATION,1);
- set_param(PARAM_CONTACT_SHADOW_SIZE,0);
- set_param(PARAM_SHADOW_MAX_DISTANCE,0);
- set_param(PARAM_SHADOW_SPLIT_1_OFFSET,0.1);
- set_param(PARAM_SHADOW_SPLIT_2_OFFSET,0.2);
- set_param(PARAM_SHADOW_SPLIT_3_OFFSET,0.5);
- set_param(PARAM_SHADOW_NORMAL_BIAS,0.1);
- set_param(PARAM_SHADOW_BIAS,0.1);
- set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE,0.1);
-
+ set_param(PARAM_ENERGY, 1);
+ set_param(PARAM_SPECULAR, 0.5);
+ set_param(PARAM_RANGE, 5);
+ set_param(PARAM_ATTENUATION, 1);
+ set_param(PARAM_SPOT_ANGLE, 45);
+ set_param(PARAM_SPOT_ATTENUATION, 1);
+ set_param(PARAM_CONTACT_SHADOW_SIZE, 0);
+ set_param(PARAM_SHADOW_MAX_DISTANCE, 0);
+ set_param(PARAM_SHADOW_SPLIT_1_OFFSET, 0.1);
+ set_param(PARAM_SHADOW_SPLIT_2_OFFSET, 0.2);
+ set_param(PARAM_SHADOW_SPLIT_3_OFFSET, 0.5);
+ set_param(PARAM_SHADOW_NORMAL_BIAS, 0.1);
+ set_param(PARAM_SHADOW_BIAS, 0.1);
+ set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE, 0.1);
}
-
Light::Light() {
- type=VisualServer::LIGHT_DIRECTIONAL;
+ type = VisualServer::LIGHT_DIRECTIONAL;
ERR_PRINT("Light shouldn't be instanced dircetly, use the subtypes.");
}
-
Light::~Light() {
- VS::get_singleton()->instance_set_base(get_instance(),RID());
+ VS::get_singleton()->instance_set_base(get_instance(), RID());
if (light.is_valid())
VisualServer::get_singleton()->free(light);
@@ -329,8 +302,8 @@ Light::~Light() {
void DirectionalLight::set_shadow_mode(ShadowMode p_mode) {
- shadow_mode=p_mode;
- VS::get_singleton()->light_directional_set_shadow_mode(light,VS::LightDirectionalShadowMode(p_mode));
+ shadow_mode = p_mode;
+ VS::get_singleton()->light_directional_set_shadow_mode(light, VS::LightDirectionalShadowMode(p_mode));
}
DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const {
@@ -340,8 +313,8 @@ DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const {
void DirectionalLight::set_blend_splits(bool p_enable) {
- blend_splits=p_enable;
- VS::get_singleton()->light_directional_set_blend_splits(light,p_enable);
+ blend_splits = p_enable;
+ VS::get_singleton()->light_directional_set_blend_splits(light, p_enable);
}
bool DirectionalLight::is_blend_splits_enabled() const {
@@ -349,90 +322,83 @@ bool DirectionalLight::is_blend_splits_enabled() const {
return blend_splits;
}
-
void DirectionalLight::_bind_methods() {
- ClassDB::bind_method( D_METHOD("set_shadow_mode","mode"),&DirectionalLight::set_shadow_mode);
- ClassDB::bind_method( D_METHOD("get_shadow_mode"),&DirectionalLight::get_shadow_mode);
+ ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &DirectionalLight::set_shadow_mode);
+ ClassDB::bind_method(D_METHOD("get_shadow_mode"), &DirectionalLight::get_shadow_mode);
- ClassDB::bind_method( D_METHOD("set_blend_splits","enabled"),&DirectionalLight::set_blend_splits);
- ClassDB::bind_method( D_METHOD("is_blend_splits_enabled"),&DirectionalLight::is_blend_splits_enabled);
+ ClassDB::bind_method(D_METHOD("set_blend_splits", "enabled"), &DirectionalLight::set_blend_splits);
+ ClassDB::bind_method(D_METHOD("is_blend_splits_enabled"), &DirectionalLight::is_blend_splits_enabled);
- ADD_GROUP("Directional Shadow","directional_shadow_");
- ADD_PROPERTY( PropertyInfo( Variant::INT, "directional_shadow_mode",PROPERTY_HINT_ENUM,"Orthogonal,PSSM 2 Splits,PSSM 4 Splits"), "set_shadow_mode", "get_shadow_mode");
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_split_1",PROPERTY_HINT_RANGE,"0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_1_OFFSET);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_split_2",PROPERTY_HINT_RANGE,"0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_2_OFFSET);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_split_3",PROPERTY_HINT_RANGE,"0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET);
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled");
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_normal_bias",PROPERTY_HINT_RANGE,"0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_bias_split_scale",PROPERTY_HINT_RANGE,"0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS_SPLIT_SCALE);
-
- BIND_CONSTANT( SHADOW_ORTHOGONAL );
- BIND_CONSTANT( SHADOW_PARALLEL_2_SPLITS );
- BIND_CONSTANT( SHADOW_PARALLEL_4_SPLITS );
+ ADD_GROUP("Directional Shadow", "directional_shadow_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_mode", PROPERTY_HINT_ENUM, "Orthogonal,PSSM 2 Splits,PSSM 4 Splits"), "set_shadow_mode", "get_shadow_mode");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_split_1", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_1_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_split_2", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_2_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_normal_bias", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_bias_split_scale", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS_SPLIT_SCALE);
+ BIND_CONSTANT(SHADOW_ORTHOGONAL);
+ BIND_CONSTANT(SHADOW_PARALLEL_2_SPLITS);
+ BIND_CONSTANT(SHADOW_PARALLEL_4_SPLITS);
}
-
-DirectionalLight::DirectionalLight() : Light( VisualServer::LIGHT_DIRECTIONAL ) {
+DirectionalLight::DirectionalLight()
+ : Light(VisualServer::LIGHT_DIRECTIONAL) {
set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
- blend_splits=false;
+ blend_splits = false;
}
void OmniLight::set_shadow_mode(ShadowMode p_mode) {
- shadow_mode=p_mode;
- VS::get_singleton()->light_omni_set_shadow_mode(light,VS::LightOmniShadowMode(p_mode));
+ shadow_mode = p_mode;
+ VS::get_singleton()->light_omni_set_shadow_mode(light, VS::LightOmniShadowMode(p_mode));
}
-OmniLight::ShadowMode OmniLight::get_shadow_mode() const{
+OmniLight::ShadowMode OmniLight::get_shadow_mode() const {
return shadow_mode;
}
-void OmniLight::set_shadow_detail(ShadowDetail p_detail){
+void OmniLight::set_shadow_detail(ShadowDetail p_detail) {
- shadow_detail=p_detail;
- VS::get_singleton()->light_omni_set_shadow_detail(light,VS::LightOmniShadowDetail(p_detail));
+ shadow_detail = p_detail;
+ VS::get_singleton()->light_omni_set_shadow_detail(light, VS::LightOmniShadowDetail(p_detail));
}
-OmniLight::ShadowDetail OmniLight::get_shadow_detail() const{
+OmniLight::ShadowDetail OmniLight::get_shadow_detail() const {
return shadow_detail;
}
-
-
-
void OmniLight::_bind_methods() {
- ClassDB::bind_method( D_METHOD("set_shadow_mode","mode"),&OmniLight::set_shadow_mode);
- ClassDB::bind_method( D_METHOD("get_shadow_mode"),&OmniLight::get_shadow_mode);
-
- ClassDB::bind_method( D_METHOD("set_shadow_detail","detail"),&OmniLight::set_shadow_detail);
- ClassDB::bind_method( D_METHOD("get_shadow_detail"),&OmniLight::get_shadow_detail);
+ ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &OmniLight::set_shadow_mode);
+ ClassDB::bind_method(D_METHOD("get_shadow_mode"), &OmniLight::get_shadow_mode);
- ADD_GROUP("Omni","omni_");
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "omni_range",PROPERTY_HINT_RANGE,"0,65536,0.1"), "set_param", "get_param", PARAM_RANGE);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "omni_attenuation",PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_ATTENUATION);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "omni_shadow_mode",PROPERTY_HINT_ENUM,"Dual Paraboloid,Cube"), "set_shadow_mode", "get_shadow_mode");
- ADD_PROPERTY( PropertyInfo( Variant::INT, "omni_shadow_detail",PROPERTY_HINT_ENUM,"Vertical,Horizontal"), "set_shadow_detail", "get_shadow_detail");
+ ClassDB::bind_method(D_METHOD("set_shadow_detail", "detail"), &OmniLight::set_shadow_detail);
+ ClassDB::bind_method(D_METHOD("get_shadow_detail"), &OmniLight::get_shadow_detail);
+ ADD_GROUP("Omni", "omni_");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "omni_range", PROPERTY_HINT_RANGE, "0,65536,0.1"), "set_param", "get_param", PARAM_RANGE);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "omni_attenuation", PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_ATTENUATION);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_mode", PROPERTY_HINT_ENUM, "Dual Paraboloid,Cube"), "set_shadow_mode", "get_shadow_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_detail", PROPERTY_HINT_ENUM, "Vertical,Horizontal"), "set_shadow_detail", "get_shadow_detail");
}
-OmniLight::OmniLight() : Light( VisualServer::LIGHT_OMNI ) {
+OmniLight::OmniLight()
+ : Light(VisualServer::LIGHT_OMNI) {
set_shadow_mode(SHADOW_DUAL_PARABOLOID);
set_shadow_detail(SHADOW_DETAIL_HORIZONTAL);
-
}
void SpotLight::_bind_methods() {
- ADD_GROUP("Spot","spot_");
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_range",PROPERTY_HINT_RANGE,"0,65536,0.1"), "set_param", "get_param", PARAM_RANGE);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_attenuation",PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_ATTENUATION);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_angle",PROPERTY_HINT_RANGE,"0,180,0.1"), "set_param", "get_param", PARAM_SPOT_ANGLE);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_angle_attenuation",PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_SPOT_ATTENUATION);
-
+ ADD_GROUP("Spot", "spot_");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_range", PROPERTY_HINT_RANGE, "0,65536,0.1"), "set_param", "get_param", PARAM_RANGE);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_attenuation", PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_ATTENUATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_angle", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_param", "get_param", PARAM_SPOT_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_angle_attenuation", PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_SPOT_ATTENUATION);
}