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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/3d/light.cpp | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
download | redot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/3d/light.cpp')
-rw-r--r-- | scene/3d/light.cpp | 366 |
1 files changed, 166 insertions, 200 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 473bca8d3b..7d01230517 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -28,108 +28,99 @@ /*************************************************************************/ #include "light.h" +#include "baked_light_instance.h" #include "global_config.h" #include "scene/resources/surface_tool.h" -#include "baked_light_instance.h" - bool Light::_can_gizmo_scale() const { return false; } - void Light::set_param(Param p_param, float p_value) { - ERR_FAIL_INDEX(p_param,PARAM_MAX); - param[p_param]=p_value; + ERR_FAIL_INDEX(p_param, PARAM_MAX); + param[p_param] = p_value; - VS::get_singleton()->light_set_param(light,VS::LightParam(p_param),p_value); + VS::get_singleton()->light_set_param(light, VS::LightParam(p_param), p_value); - if (p_param==PARAM_SPOT_ANGLE || p_param==PARAM_RANGE) { + if (p_param == PARAM_SPOT_ANGLE || p_param == PARAM_RANGE) { update_gizmo(); } - - } -float Light::get_param(Param p_param) const{ +float Light::get_param(Param p_param) const { - ERR_FAIL_INDEX_V(p_param,PARAM_MAX,0); + ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return param[p_param]; - } -void Light::set_shadow(bool p_enable){ - - shadow=p_enable; - VS::get_singleton()->light_set_shadow(light,p_enable); +void Light::set_shadow(bool p_enable) { + shadow = p_enable; + VS::get_singleton()->light_set_shadow(light, p_enable); } -bool Light::has_shadow() const{ +bool Light::has_shadow() const { return shadow; } -void Light::set_negative(bool p_enable){ +void Light::set_negative(bool p_enable) { - negative=p_enable; - VS::get_singleton()->light_set_negative(light,p_enable); + negative = p_enable; + VS::get_singleton()->light_set_negative(light, p_enable); } -bool Light::is_negative() const{ +bool Light::is_negative() const { return negative; } -void Light::set_cull_mask(uint32_t p_cull_mask){ - - cull_mask=p_cull_mask; - VS::get_singleton()->light_set_cull_mask(light,p_cull_mask); +void Light::set_cull_mask(uint32_t p_cull_mask) { + cull_mask = p_cull_mask; + VS::get_singleton()->light_set_cull_mask(light, p_cull_mask); } -uint32_t Light::get_cull_mask() const{ +uint32_t Light::get_cull_mask() const { return cull_mask; } -void Light::set_color(const Color& p_color){ +void Light::set_color(const Color &p_color) { - color=p_color; - VS::get_singleton()->light_set_color(light,p_color); + color = p_color; + VS::get_singleton()->light_set_color(light, p_color); } -Color Light::get_color() const{ +Color Light::get_color() const { return color; } -void Light::set_shadow_color(const Color& p_shadow_color){ +void Light::set_shadow_color(const Color &p_shadow_color) { - shadow_color=p_shadow_color; - VS::get_singleton()->light_set_shadow_color(light,p_shadow_color); + shadow_color = p_shadow_color; + VS::get_singleton()->light_set_shadow_color(light, p_shadow_color); } -Color Light::get_shadow_color() const{ +Color Light::get_shadow_color() const { return shadow_color; } - Rect3 Light::get_aabb() const { + if (type == VisualServer::LIGHT_DIRECTIONAL) { - if (type==VisualServer::LIGHT_DIRECTIONAL) { - - return Rect3( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) ); + return Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2)); - } else if (type==VisualServer::LIGHT_OMNI) { + } else if (type == VisualServer::LIGHT_OMNI) { - return Rect3( Vector3(-1,-1,-1) * param[PARAM_RANGE], Vector3(2, 2, 2 ) * param[PARAM_RANGE]); + return Rect3(Vector3(-1, -1, -1) * param[PARAM_RANGE], Vector3(2, 2, 2) * param[PARAM_RANGE]); - } else if (type==VisualServer::LIGHT_SPOT) { + } else if (type == VisualServer::LIGHT_SPOT) { - float len=param[PARAM_RANGE]; - float size=Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE]))*len; - return Rect3( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) ); + float len = param[PARAM_RANGE]; + float size = Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE])) * len; + return Rect3(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); } return Rect3(); @@ -140,187 +131,169 @@ PoolVector<Face3> Light::get_faces(uint32_t p_usage_flags) const { return PoolVector<Face3>(); } - - void Light::_update_visibility() { if (!is_inside_tree()) return; - - bool editor_ok=true; + bool editor_ok = true; #ifdef TOOLS_ENABLED if (editor_only) { if (!get_tree()->is_editor_hint()) { - editor_ok=false; + editor_ok = false; } else { - editor_ok = (get_tree()->get_edited_scene_root() && (this==get_tree()->get_edited_scene_root() || get_owner()==get_tree()->get_edited_scene_root())); + editor_ok = (get_tree()->get_edited_scene_root() && (this == get_tree()->get_edited_scene_root() || get_owner() == get_tree()->get_edited_scene_root())); } } #else if (editor_only) { - editor_ok=false; + editor_ok = false; } #endif //VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible_in_tree() && editor_ok); _change_notify("geometry/visible"); - } - void Light::_notification(int p_what) { - - if (p_what==NOTIFICATION_VISIBILITY_CHANGED) { + if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { _update_visibility(); - } - if (p_what==NOTIFICATION_ENTER_TREE) { + if (p_what == NOTIFICATION_ENTER_TREE) { _update_visibility(); Node *node = this; - while(node) { + while (node) { - baked_light=node->cast_to<BakedLight>(); + baked_light = node->cast_to<BakedLight>(); if (baked_light) { baked_light->lights.insert(this); break; } - node=node->get_parent(); + node = node->get_parent(); } } - if (p_what==NOTIFICATION_EXIT_TREE) { + if (p_what == NOTIFICATION_EXIT_TREE) { if (baked_light) { baked_light->lights.erase(this); } } - } - void Light::set_editor_only(bool p_editor_only) { - editor_only=p_editor_only; + editor_only = p_editor_only; _update_visibility(); } -bool Light::is_editor_only() const{ +bool Light::is_editor_only() const { return editor_only; } - void Light::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_editor_only","editor_only"), &Light::set_editor_only ); - ClassDB::bind_method(D_METHOD("is_editor_only"), &Light::is_editor_only ); - - - ClassDB::bind_method(D_METHOD("set_param","param","value"), &Light::set_param ); - ClassDB::bind_method(D_METHOD("get_param","param"), &Light::get_param ); - - ClassDB::bind_method(D_METHOD("set_shadow","enabled"), &Light::set_shadow ); - ClassDB::bind_method(D_METHOD("has_shadow"), &Light::has_shadow ); - - ClassDB::bind_method(D_METHOD("set_negative","enabled"), &Light::set_negative ); - ClassDB::bind_method(D_METHOD("is_negative"), &Light::is_negative ); - - ClassDB::bind_method(D_METHOD("set_cull_mask","cull_mask"), &Light::set_cull_mask ); - ClassDB::bind_method(D_METHOD("get_cull_mask"), &Light::get_cull_mask ); - - ClassDB::bind_method(D_METHOD("set_color","color"), &Light::set_color ); - ClassDB::bind_method(D_METHOD("get_color"), &Light::get_color ); - - ClassDB::bind_method(D_METHOD("set_shadow_color","shadow_color"), &Light::set_shadow_color ); - ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light::get_shadow_color ); - - ADD_GROUP("Light","light_"); - ADD_PROPERTY( PropertyInfo( Variant::COLOR, "light_color",PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color"); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light_energy",PROPERTY_HINT_RANGE,"0,16,0.01"), "set_param", "get_param", PARAM_ENERGY); - ADD_PROPERTY( PropertyInfo( Variant::BOOL, "light_negative"), "set_negative", "is_negative"); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light_specular",PROPERTY_HINT_RANGE,"0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR); - ADD_PROPERTY( PropertyInfo( Variant::INT, "light_cull_mask",PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); - ADD_GROUP("Shadow","shadow_"); - ADD_PROPERTY( PropertyInfo( Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow"); - ADD_PROPERTY( PropertyInfo( Variant::COLOR, "shadow_color",PROPERTY_HINT_COLOR_NO_ALPHA), "set_shadow_color", "get_shadow_color"); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow_bias",PROPERTY_HINT_RANGE,"-16,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow_contact",PROPERTY_HINT_RANGE,"0,16,0.01"), "set_param", "get_param", PARAM_CONTACT_SHADOW_SIZE); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow_max_distance",PROPERTY_HINT_RANGE,"0,65536,0.1"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE); - ADD_GROUP("Editor",""); - ADD_PROPERTY( PropertyInfo( Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only"); - ADD_GROUP("",""); - - BIND_CONSTANT( PARAM_ENERGY ); - BIND_CONSTANT( PARAM_SPECULAR ); - BIND_CONSTANT( PARAM_RANGE ); - BIND_CONSTANT( PARAM_ATTENUATION ); - BIND_CONSTANT( PARAM_SPOT_ANGLE ); - BIND_CONSTANT( PARAM_SPOT_ATTENUATION ); - BIND_CONSTANT( PARAM_CONTACT_SHADOW_SIZE ); - BIND_CONSTANT( PARAM_SHADOW_MAX_DISTANCE ); - BIND_CONSTANT( PARAM_SHADOW_SPLIT_1_OFFSET ); - BIND_CONSTANT( PARAM_SHADOW_SPLIT_2_OFFSET ); - BIND_CONSTANT( PARAM_SHADOW_SPLIT_3_OFFSET ); - BIND_CONSTANT( PARAM_SHADOW_NORMAL_BIAS ); - BIND_CONSTANT( PARAM_SHADOW_BIAS ); - BIND_CONSTANT( PARAM_SHADOW_BIAS_SPLIT_SCALE ); - BIND_CONSTANT( PARAM_MAX ); - - + ClassDB::bind_method(D_METHOD("set_editor_only", "editor_only"), &Light::set_editor_only); + ClassDB::bind_method(D_METHOD("is_editor_only"), &Light::is_editor_only); + + ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &Light::set_param); + ClassDB::bind_method(D_METHOD("get_param", "param"), &Light::get_param); + + ClassDB::bind_method(D_METHOD("set_shadow", "enabled"), &Light::set_shadow); + ClassDB::bind_method(D_METHOD("has_shadow"), &Light::has_shadow); + + ClassDB::bind_method(D_METHOD("set_negative", "enabled"), &Light::set_negative); + ClassDB::bind_method(D_METHOD("is_negative"), &Light::is_negative); + + ClassDB::bind_method(D_METHOD("set_cull_mask", "cull_mask"), &Light::set_cull_mask); + ClassDB::bind_method(D_METHOD("get_cull_mask"), &Light::get_cull_mask); + + ClassDB::bind_method(D_METHOD("set_color", "color"), &Light::set_color); + ClassDB::bind_method(D_METHOD("get_color"), &Light::get_color); + + ClassDB::bind_method(D_METHOD("set_shadow_color", "shadow_color"), &Light::set_shadow_color); + ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light::get_shadow_color); + + ADD_GROUP("Light", "light_"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_ENERGY); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR); + ADD_PROPERTY(PropertyInfo(Variant::INT, "light_cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); + ADD_GROUP("Shadow", "shadow_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_shadow_color", "get_shadow_color"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_contact", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_CONTACT_SHADOW_SIZE); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_max_distance", PROPERTY_HINT_RANGE, "0,65536,0.1"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE); + ADD_GROUP("Editor", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only"); + ADD_GROUP("", ""); + + BIND_CONSTANT(PARAM_ENERGY); + BIND_CONSTANT(PARAM_SPECULAR); + BIND_CONSTANT(PARAM_RANGE); + BIND_CONSTANT(PARAM_ATTENUATION); + BIND_CONSTANT(PARAM_SPOT_ANGLE); + BIND_CONSTANT(PARAM_SPOT_ATTENUATION); + BIND_CONSTANT(PARAM_CONTACT_SHADOW_SIZE); + BIND_CONSTANT(PARAM_SHADOW_MAX_DISTANCE); + BIND_CONSTANT(PARAM_SHADOW_SPLIT_1_OFFSET); + BIND_CONSTANT(PARAM_SHADOW_SPLIT_2_OFFSET); + BIND_CONSTANT(PARAM_SHADOW_SPLIT_3_OFFSET); + BIND_CONSTANT(PARAM_SHADOW_NORMAL_BIAS); + BIND_CONSTANT(PARAM_SHADOW_BIAS); + BIND_CONSTANT(PARAM_SHADOW_BIAS_SPLIT_SCALE); + BIND_CONSTANT(PARAM_MAX); } - Light::Light(VisualServer::LightType p_type) { - type=p_type; - light=VisualServer::get_singleton()->light_create(p_type); - VS::get_singleton()->instance_set_base(get_instance(),light); + type = p_type; + light = VisualServer::get_singleton()->light_create(p_type); + VS::get_singleton()->instance_set_base(get_instance(), light); - baked_light=NULL; + baked_light = NULL; - editor_only=false; - set_color(Color(1,1,1,1)); + editor_only = false; + set_color(Color(1, 1, 1, 1)); set_shadow(false); set_negative(false); set_cull_mask(0xFFFFFFFF); - set_param(PARAM_ENERGY,1); - set_param(PARAM_SPECULAR,0.5); - set_param(PARAM_RANGE,5); - set_param(PARAM_ATTENUATION,1); - set_param(PARAM_SPOT_ANGLE,45); - set_param(PARAM_SPOT_ATTENUATION,1); - set_param(PARAM_CONTACT_SHADOW_SIZE,0); - set_param(PARAM_SHADOW_MAX_DISTANCE,0); - set_param(PARAM_SHADOW_SPLIT_1_OFFSET,0.1); - set_param(PARAM_SHADOW_SPLIT_2_OFFSET,0.2); - set_param(PARAM_SHADOW_SPLIT_3_OFFSET,0.5); - set_param(PARAM_SHADOW_NORMAL_BIAS,0.1); - set_param(PARAM_SHADOW_BIAS,0.1); - set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE,0.1); - + set_param(PARAM_ENERGY, 1); + set_param(PARAM_SPECULAR, 0.5); + set_param(PARAM_RANGE, 5); + set_param(PARAM_ATTENUATION, 1); + set_param(PARAM_SPOT_ANGLE, 45); + set_param(PARAM_SPOT_ATTENUATION, 1); + set_param(PARAM_CONTACT_SHADOW_SIZE, 0); + set_param(PARAM_SHADOW_MAX_DISTANCE, 0); + set_param(PARAM_SHADOW_SPLIT_1_OFFSET, 0.1); + set_param(PARAM_SHADOW_SPLIT_2_OFFSET, 0.2); + set_param(PARAM_SHADOW_SPLIT_3_OFFSET, 0.5); + set_param(PARAM_SHADOW_NORMAL_BIAS, 0.1); + set_param(PARAM_SHADOW_BIAS, 0.1); + set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE, 0.1); } - Light::Light() { - type=VisualServer::LIGHT_DIRECTIONAL; + type = VisualServer::LIGHT_DIRECTIONAL; ERR_PRINT("Light shouldn't be instanced dircetly, use the subtypes."); } - Light::~Light() { - VS::get_singleton()->instance_set_base(get_instance(),RID()); + VS::get_singleton()->instance_set_base(get_instance(), RID()); if (light.is_valid()) VisualServer::get_singleton()->free(light); @@ -329,8 +302,8 @@ Light::~Light() { void DirectionalLight::set_shadow_mode(ShadowMode p_mode) { - shadow_mode=p_mode; - VS::get_singleton()->light_directional_set_shadow_mode(light,VS::LightDirectionalShadowMode(p_mode)); + shadow_mode = p_mode; + VS::get_singleton()->light_directional_set_shadow_mode(light, VS::LightDirectionalShadowMode(p_mode)); } DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const { @@ -340,8 +313,8 @@ DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const { void DirectionalLight::set_blend_splits(bool p_enable) { - blend_splits=p_enable; - VS::get_singleton()->light_directional_set_blend_splits(light,p_enable); + blend_splits = p_enable; + VS::get_singleton()->light_directional_set_blend_splits(light, p_enable); } bool DirectionalLight::is_blend_splits_enabled() const { @@ -349,90 +322,83 @@ bool DirectionalLight::is_blend_splits_enabled() const { return blend_splits; } - void DirectionalLight::_bind_methods() { - ClassDB::bind_method( D_METHOD("set_shadow_mode","mode"),&DirectionalLight::set_shadow_mode); - ClassDB::bind_method( D_METHOD("get_shadow_mode"),&DirectionalLight::get_shadow_mode); + ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &DirectionalLight::set_shadow_mode); + ClassDB::bind_method(D_METHOD("get_shadow_mode"), &DirectionalLight::get_shadow_mode); - ClassDB::bind_method( D_METHOD("set_blend_splits","enabled"),&DirectionalLight::set_blend_splits); - ClassDB::bind_method( D_METHOD("is_blend_splits_enabled"),&DirectionalLight::is_blend_splits_enabled); + ClassDB::bind_method(D_METHOD("set_blend_splits", "enabled"), &DirectionalLight::set_blend_splits); + ClassDB::bind_method(D_METHOD("is_blend_splits_enabled"), &DirectionalLight::is_blend_splits_enabled); - ADD_GROUP("Directional Shadow","directional_shadow_"); - ADD_PROPERTY( PropertyInfo( Variant::INT, "directional_shadow_mode",PROPERTY_HINT_ENUM,"Orthogonal,PSSM 2 Splits,PSSM 4 Splits"), "set_shadow_mode", "get_shadow_mode"); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_split_1",PROPERTY_HINT_RANGE,"0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_1_OFFSET); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_split_2",PROPERTY_HINT_RANGE,"0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_2_OFFSET); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_split_3",PROPERTY_HINT_RANGE,"0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET); - ADD_PROPERTY( PropertyInfo( Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled"); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_normal_bias",PROPERTY_HINT_RANGE,"0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_bias_split_scale",PROPERTY_HINT_RANGE,"0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS_SPLIT_SCALE); - - BIND_CONSTANT( SHADOW_ORTHOGONAL ); - BIND_CONSTANT( SHADOW_PARALLEL_2_SPLITS ); - BIND_CONSTANT( SHADOW_PARALLEL_4_SPLITS ); + ADD_GROUP("Directional Shadow", "directional_shadow_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_mode", PROPERTY_HINT_ENUM, "Orthogonal,PSSM 2 Splits,PSSM 4 Splits"), "set_shadow_mode", "get_shadow_mode"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_split_1", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_1_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_split_2", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_2_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_normal_bias", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_bias_split_scale", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS_SPLIT_SCALE); + BIND_CONSTANT(SHADOW_ORTHOGONAL); + BIND_CONSTANT(SHADOW_PARALLEL_2_SPLITS); + BIND_CONSTANT(SHADOW_PARALLEL_4_SPLITS); } - -DirectionalLight::DirectionalLight() : Light( VisualServer::LIGHT_DIRECTIONAL ) { +DirectionalLight::DirectionalLight() + : Light(VisualServer::LIGHT_DIRECTIONAL) { set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); - blend_splits=false; + blend_splits = false; } void OmniLight::set_shadow_mode(ShadowMode p_mode) { - shadow_mode=p_mode; - VS::get_singleton()->light_omni_set_shadow_mode(light,VS::LightOmniShadowMode(p_mode)); + shadow_mode = p_mode; + VS::get_singleton()->light_omni_set_shadow_mode(light, VS::LightOmniShadowMode(p_mode)); } -OmniLight::ShadowMode OmniLight::get_shadow_mode() const{ +OmniLight::ShadowMode OmniLight::get_shadow_mode() const { return shadow_mode; } -void OmniLight::set_shadow_detail(ShadowDetail p_detail){ +void OmniLight::set_shadow_detail(ShadowDetail p_detail) { - shadow_detail=p_detail; - VS::get_singleton()->light_omni_set_shadow_detail(light,VS::LightOmniShadowDetail(p_detail)); + shadow_detail = p_detail; + VS::get_singleton()->light_omni_set_shadow_detail(light, VS::LightOmniShadowDetail(p_detail)); } -OmniLight::ShadowDetail OmniLight::get_shadow_detail() const{ +OmniLight::ShadowDetail OmniLight::get_shadow_detail() const { return shadow_detail; } - - - void OmniLight::_bind_methods() { - ClassDB::bind_method( D_METHOD("set_shadow_mode","mode"),&OmniLight::set_shadow_mode); - ClassDB::bind_method( D_METHOD("get_shadow_mode"),&OmniLight::get_shadow_mode); - - ClassDB::bind_method( D_METHOD("set_shadow_detail","detail"),&OmniLight::set_shadow_detail); - ClassDB::bind_method( D_METHOD("get_shadow_detail"),&OmniLight::get_shadow_detail); + ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &OmniLight::set_shadow_mode); + ClassDB::bind_method(D_METHOD("get_shadow_mode"), &OmniLight::get_shadow_mode); - ADD_GROUP("Omni","omni_"); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "omni_range",PROPERTY_HINT_RANGE,"0,65536,0.1"), "set_param", "get_param", PARAM_RANGE); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "omni_attenuation",PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_ATTENUATION); - ADD_PROPERTY( PropertyInfo( Variant::INT, "omni_shadow_mode",PROPERTY_HINT_ENUM,"Dual Paraboloid,Cube"), "set_shadow_mode", "get_shadow_mode"); - ADD_PROPERTY( PropertyInfo( Variant::INT, "omni_shadow_detail",PROPERTY_HINT_ENUM,"Vertical,Horizontal"), "set_shadow_detail", "get_shadow_detail"); + ClassDB::bind_method(D_METHOD("set_shadow_detail", "detail"), &OmniLight::set_shadow_detail); + ClassDB::bind_method(D_METHOD("get_shadow_detail"), &OmniLight::get_shadow_detail); + ADD_GROUP("Omni", "omni_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "omni_range", PROPERTY_HINT_RANGE, "0,65536,0.1"), "set_param", "get_param", PARAM_RANGE); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "omni_attenuation", PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_ATTENUATION); + ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_mode", PROPERTY_HINT_ENUM, "Dual Paraboloid,Cube"), "set_shadow_mode", "get_shadow_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_detail", PROPERTY_HINT_ENUM, "Vertical,Horizontal"), "set_shadow_detail", "get_shadow_detail"); } -OmniLight::OmniLight() : Light( VisualServer::LIGHT_OMNI ) { +OmniLight::OmniLight() + : Light(VisualServer::LIGHT_OMNI) { set_shadow_mode(SHADOW_DUAL_PARABOLOID); set_shadow_detail(SHADOW_DETAIL_HORIZONTAL); - } void SpotLight::_bind_methods() { - ADD_GROUP("Spot","spot_"); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_range",PROPERTY_HINT_RANGE,"0,65536,0.1"), "set_param", "get_param", PARAM_RANGE); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_attenuation",PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_ATTENUATION); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_angle",PROPERTY_HINT_RANGE,"0,180,0.1"), "set_param", "get_param", PARAM_SPOT_ANGLE); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_angle_attenuation",PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_SPOT_ATTENUATION); - + ADD_GROUP("Spot", "spot_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_range", PROPERTY_HINT_RANGE, "0,65536,0.1"), "set_param", "get_param", PARAM_RANGE); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_attenuation", PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_ATTENUATION); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_angle", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_param", "get_param", PARAM_SPOT_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_angle_attenuation", PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_SPOT_ATTENUATION); } |