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author | Juan Linietsky <reduzio@gmail.com> | 2017-06-12 23:36:33 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-12 23:37:31 -0300 |
commit | b21d45e4e1d49863a58aa0da42161fbaa6cc3d74 (patch) | |
tree | e9e2628b3949374194c9aa5a3a7a393204256004 /scene/3d/light.cpp | |
parent | ea6cb22329480a8fb17f754af36d6842ecbc51ac (diff) | |
download | redot-engine-b21d45e4e1d49863a58aa0da42161fbaa6cc3d74.tar.gz |
Change Omni light default mode to Cube, avoids users confusing it as a bug, closes #8813
Diffstat (limited to 'scene/3d/light.cpp')
-rw-r--r-- | scene/3d/light.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 6ab65d3994..d8dd4916b9 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -371,7 +371,7 @@ void OmniLight::_bind_methods() { OmniLight::OmniLight() : Light(VisualServer::LIGHT_OMNI) { - set_shadow_mode(SHADOW_DUAL_PARABOLOID); + set_shadow_mode(SHADOW_CUBE); set_shadow_detail(SHADOW_DETAIL_HORIZONTAL); } |