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authorRémi Verschelde <rverschelde@gmail.com>2020-01-02 13:59:10 +0100
committerGitHub <noreply@github.com>2020-01-02 13:59:10 +0100
commitc0ece451e39b440b758cc8621fccff0a4f898f22 (patch)
treee4bef34b063c9ba58fe9e3104ca826d753dec4fc /scene/3d/light.cpp
parentdbf907e0947be77def475973092b00f3436aee76 (diff)
parentac18665c8803916236cdf326b7b9a00951bf140d (diff)
downloadredot-engine-c0ece451e39b440b758cc8621fccff0a4f898f22.tar.gz
Merge pull request #34720 from Calinou/light-gizmo-color-by-light
Tint 3D light gizmos using the light's color
Diffstat (limited to 'scene/3d/light.cpp')
-rw-r--r--scene/3d/light.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index bb6f3aab33..593d0b95b7 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -103,6 +103,8 @@ void Light::set_color(const Color &p_color) {
color = p_color;
VS::get_singleton()->light_set_color(light, p_color);
+ // The gizmo color depends on the light color, so update it.
+ update_gizmo();
}
Color Light::get_color() const {