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authorRémi Verschelde <rverschelde@gmail.com>2019-04-09 17:08:36 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-04-09 17:09:48 +0200
commitc8994b56f95c2623f60e48cd86d6e2368708e3ca (patch)
tree105363f3f3283eb691f44de640fcdad852c2ba1b /scene/3d/light.cpp
parent4b2c79c4718f2f0b016069f0acba61df6d950fbd (diff)
downloadredot-engine-c8994b56f95c2623f60e48cd86d6e2368708e3ca.tar.gz
Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes).
Diffstat (limited to 'scene/3d/light.cpp')
-rw-r--r--scene/3d/light.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index cf1af918f7..ed533ee7a4 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -293,7 +293,8 @@ Light::Light(VisualServer::LightType p_type) {
case VS::LIGHT_DIRECTIONAL: light = VisualServer::get_singleton()->directional_light_create(); break;
case VS::LIGHT_OMNI: light = VisualServer::get_singleton()->omni_light_create(); break;
case VS::LIGHT_SPOT: light = VisualServer::get_singleton()->spot_light_create(); break;
- default: {};
+ default: {
+ };
}
VS::get_singleton()->instance_set_base(get_instance(), light);