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author | Rémi Verschelde <rverschelde@gmail.com> | 2015-12-28 02:13:05 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2015-12-28 02:13:05 +0100 |
commit | d4993b74fc715d294ca0a77b335db3782d4bdcd6 (patch) | |
tree | f8b95f71ecb329a2fe192b1f994634646ed63d9d /scene/3d/light.cpp | |
parent | fe46b2ac0c56b58fd9651d283cf1ec802e613646 (diff) | |
download | redot-engine-d4993b74fc715d294ca0a77b335db3782d4bdcd6.tar.gz |
Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
Diffstat (limited to 'scene/3d/light.cpp')
-rw-r--r-- | scene/3d/light.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 9f9c87b675..38fff2089c 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -487,9 +487,9 @@ bool Light::is_editor_only() const{ void Light::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_parameter","variable","value"), &Light::set_parameter ); - ObjectTypeDB::bind_method(_MD("get_parameter"), &Light::get_parameter ); + ObjectTypeDB::bind_method(_MD("get_parameter","variable"), &Light::get_parameter ); ObjectTypeDB::bind_method(_MD("set_color","color","value"), &Light::set_color ); - ObjectTypeDB::bind_method(_MD("get_color"), &Light::get_color ); + ObjectTypeDB::bind_method(_MD("get_color","color"), &Light::get_color ); ObjectTypeDB::bind_method(_MD("set_project_shadows","enable"), &Light::set_project_shadows ); ObjectTypeDB::bind_method(_MD("has_project_shadows"), &Light::has_project_shadows ); ObjectTypeDB::bind_method(_MD("set_projector","projector:Texture"), &Light::set_projector ); |