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authorJuan Linietsky <reduzio@gmail.com>2017-06-14 16:56:47 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-14 17:06:36 -0300
commit462d8ceb46e2ac8a6a503e58bec4c8af942a8bd9 (patch)
treec85e93d55fdb8c78ab1665f5d1f556bf3371b6d3 /scene/3d/light.h
parent0a87979d2e414a18b6cca726fd82857162a92fea (diff)
downloadredot-engine-462d8ceb46e2ac8a6a503e58bec4c8af942a8bd9.tar.gz
Fixed several bugs with directional light, and changed defaults to be more sensible.
Diffstat (limited to 'scene/3d/light.h')
-rw-r--r--scene/3d/light.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/3d/light.h b/scene/3d/light.h
index c02f9d12d3..22ff5c0763 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -60,7 +60,6 @@ public:
PARAM_SHADOW_SPLIT_3_OFFSET = VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET,
PARAM_SHADOW_NORMAL_BIAS = VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS,
PARAM_SHADOW_BIAS = VS::LIGHT_PARAM_SHADOW_BIAS,
- PARAM_SHADOW_BIAS_SPLIT_SCALE = VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE,
PARAM_MAX = VS::LIGHT_PARAM_MAX
};