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authorJuan Linietsky <reduzio@gmail.com>2014-06-16 10:22:26 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-06-16 10:22:26 -0300
commit703004f830f39adcde9b9565f1aa49d1b10e8d27 (patch)
treeb8fd669af9dee07177ff658f0ebca83aff836598 /scene/3d/light.h
parent64e83bfd1404ea593f0c79b478d196a3fcde42a8 (diff)
downloadredot-engine-703004f830f39adcde9b9565f1aa49d1b10e8d27.tar.gz
More 3D Work
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
Diffstat (limited to 'scene/3d/light.h')
-rw-r--r--scene/3d/light.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 76b44c8712..f090ae5782 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -53,6 +53,8 @@ public:
PARAM_SHADOW_DARKENING=VisualServer::LIGHT_PARAM_SHADOW_DARKENING,
PARAM_SHADOW_Z_OFFSET=VisualServer::LIGHT_PARAM_SHADOW_Z_OFFSET,
PARAM_SHADOW_Z_SLOPE_SCALE=VisualServer::LIGHT_PARAM_SHADOW_Z_SLOPE_SCALE,
+ PARAM_SHADOW_ESM_MULTIPLIER=VisualServer::LIGHT_PARAM_SHADOW_ESM_MULTIPLIER,
+ PARAM_SHADOW_BLUR_PASSES=VisualServer::LIGHT_PARAM_SHADOW_BLUR_PASSES,
PARAM_MAX=VisualServer::LIGHT_PARAM_MAX
};