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author | AndreaCatania <info@andreacatania.com> | 2017-11-21 01:36:32 +0100 |
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committer | Andrea Catania <info@andreacatania.com> | 2018-07-23 20:50:23 +0200 |
commit | 17ebbfb56de980c5529c8a02a12141dd7bb766c8 (patch) | |
tree | 3c06696b55283ebed113934f9e49075de948794f /scene/3d/mesh_instance.cpp | |
parent | fbf3ad284182b002edc63b453f2aa943a93bdd86 (diff) | |
download | redot-engine-17ebbfb56de980c5529c8a02a12141dd7bb766c8.tar.gz |
Implemented Soft body
- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
Diffstat (limited to 'scene/3d/mesh_instance.cpp')
-rw-r--r-- | scene/3d/mesh_instance.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index e836a6154a..722eadb9ca 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -36,6 +36,7 @@ #include "scene/resources/material.h" #include "scene/scene_string_names.h" #include "skeleton.h" + bool MeshInstance::_set(const StringName &p_name, const Variant &p_value) { //this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else. |