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authorAndreaCatania <info@andreacatania.com>2017-11-21 01:36:32 +0100
committerAndrea Catania <info@andreacatania.com>2018-07-23 20:50:23 +0200
commit17ebbfb56de980c5529c8a02a12141dd7bb766c8 (patch)
tree3c06696b55283ebed113934f9e49075de948794f /scene/3d/mesh_instance.cpp
parentfbf3ad284182b002edc63b453f2aa943a93bdd86 (diff)
downloadredot-engine-17ebbfb56de980c5529c8a02a12141dd7bb766c8.tar.gz
Implemented Soft body
- Soft Body Physics node - Soft Body Rendering - Soft body Editor - Soft body importer
Diffstat (limited to 'scene/3d/mesh_instance.cpp')
-rw-r--r--scene/3d/mesh_instance.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index e836a6154a..722eadb9ca 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -36,6 +36,7 @@
#include "scene/resources/material.h"
#include "scene/scene_string_names.h"
#include "skeleton.h"
+
bool MeshInstance::_set(const StringName &p_name, const Variant &p_value) {
//this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else.