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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-07 18:25:37 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-07 18:26:38 -0300 |
commit | 2ab83e1abbf5ee6d00e16056a9e9394114026f28 (patch) | |
tree | 7efbb375cc4d00d8e8589fcf1b6a1303bec5df2d /scene/3d/mesh_instance.cpp | |
parent | 2a38a5eaa844043b846e03d6655f84caf8a31e74 (diff) | |
download | redot-engine-2ab83e1abbf5ee6d00e16056a9e9394114026f28.tar.gz |
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
Diffstat (limited to 'scene/3d/mesh_instance.cpp')
-rw-r--r-- | scene/3d/mesh_instance.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index ef633ac301..5b12f80d5c 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -177,13 +177,13 @@ AABB MeshInstance::get_aabb() const { return AABB(); } -DVector<Face3> MeshInstance::get_faces(uint32_t p_usage_flags) const { +PoolVector<Face3> MeshInstance::get_faces(uint32_t p_usage_flags) const { if (!(p_usage_flags&(FACES_SOLID|FACES_ENCLOSING))) - return DVector<Face3>(); + return PoolVector<Face3>(); if (mesh.is_null()) - return DVector<Face3>(); + return PoolVector<Face3>(); return mesh->get_faces(); } |