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author | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2019-04-03 10:24:00 -0700 |
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committer | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2019-04-05 07:17:52 -0700 |
commit | e3ef7f214afd004a741bd7876731c44294541794 (patch) | |
tree | 2d5d4d1ca2c7ae9b5eef1806aa74005655cd7ca5 /scene/3d/mesh_instance.cpp | |
parent | 793b0de1970db3e4e36dab249c6f42feb3b47656 (diff) | |
download | redot-engine-e3ef7f214afd004a741bd7876731c44294541794.tar.gz |
Add Open Asset Import Library to Godot.
FBX support and MMD (pmx) support.
Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.
Maya FBX Stingray PBS support.
Importing FBX static meshes work.
Importing FBX animations is a work in progress.
Supports FBX 4 bone influence animations.
Supports FBX blend shapes.
MMDs do not have an associated animation import yet.
Sponsored by IMVU Inc.
Diffstat (limited to 'scene/3d/mesh_instance.cpp')
-rw-r--r-- | scene/3d/mesh_instance.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index 848889155b..89072519d5 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -96,7 +96,7 @@ void MeshInstance::_get_property_list(List<PropertyInfo> *p_list) const { ls.sort(); for (List<String>::Element *E = ls.front(); E; E = E->next()) { - p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.00001")); } if (mesh.is_valid()) { |