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authorK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2019-04-03 10:24:00 -0700
committerK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2019-04-05 07:17:52 -0700
commite3ef7f214afd004a741bd7876731c44294541794 (patch)
tree2d5d4d1ca2c7ae9b5eef1806aa74005655cd7ca5 /scene/3d/mesh_instance.cpp
parent793b0de1970db3e4e36dab249c6f42feb3b47656 (diff)
downloadredot-engine-e3ef7f214afd004a741bd7876731c44294541794.tar.gz
Add Open Asset Import Library to Godot.
FBX support and MMD (pmx) support. Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX. Maya FBX Stingray PBS support. Importing FBX static meshes work. Importing FBX animations is a work in progress. Supports FBX 4 bone influence animations. Supports FBX blend shapes. MMDs do not have an associated animation import yet. Sponsored by IMVU Inc.
Diffstat (limited to 'scene/3d/mesh_instance.cpp')
-rw-r--r--scene/3d/mesh_instance.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 848889155b..89072519d5 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -96,7 +96,7 @@ void MeshInstance::_get_property_list(List<PropertyInfo> *p_list) const {
ls.sort();
for (List<String>::Element *E = ls.front(); E; E = E->next()) {
- p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.00001"));
}
if (mesh.is_valid()) {