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author | Juan Linietsky <reduzio@gmail.com> | 2018-06-27 20:50:25 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2018-06-27 20:50:25 -0300 |
commit | eeab3502d5eec68dbce2d7b7ff822a14e6a3599c (patch) | |
tree | 4b04c300f75bf49372a4900e2456b972a580650b /scene/3d/mesh_instance.cpp | |
parent | 9bab5134cfd4f0095545ae58fcf6a10dc07dc7d1 (diff) | |
download | redot-engine-eeab3502d5eec68dbce2d7b7ff822a14e6a3599c.tar.gz |
Changes to how node paths are selected from property, allowing setting a hint.
Diffstat (limited to 'scene/3d/mesh_instance.cpp')
-rw-r--r-- | scene/3d/mesh_instance.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index 80bae911d4..e836a6154a 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -371,7 +371,7 @@ void MeshInstance::_bind_methods() { ClassDB::set_method_flags("MeshInstance", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton"), "set_skeleton_path", "get_skeleton_path"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path"); } MeshInstance::MeshInstance() { |