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authorJuan Linietsky <reduzio@gmail.com>2017-01-07 18:25:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-07 18:26:38 -0300
commit2ab83e1abbf5ee6d00e16056a9e9394114026f28 (patch)
tree7efbb375cc4d00d8e8589fcf1b6a1303bec5df2d /scene/3d/multimesh_instance.h
parent2a38a5eaa844043b846e03d6655f84caf8a31e74 (diff)
downloadredot-engine-2ab83e1abbf5ee6d00e16056a9e9394114026f28.tar.gz
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
Diffstat (limited to 'scene/3d/multimesh_instance.h')
-rw-r--r--scene/3d/multimesh_instance.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h
index 503f5e75fc..ef2403a44a 100644
--- a/scene/3d/multimesh_instance.h
+++ b/scene/3d/multimesh_instance.h
@@ -49,7 +49,7 @@ protected:
public:
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_multimesh(const Ref<MultiMesh>& p_multimesh);
Ref<MultiMesh> get_multimesh() const;