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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/3d/multimesh_instance.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadredot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/3d/multimesh_instance.h')
-rw-r--r--scene/3d/multimesh_instance.h10
1 files changed, 3 insertions, 7 deletions
diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h
index 535e4275a3..4a0edb563c 100644
--- a/scene/3d/multimesh_instance.h
+++ b/scene/3d/multimesh_instance.h
@@ -37,21 +37,18 @@
*/
class MultiMeshInstance : public GeometryInstance {
- GDCLASS( MultiMeshInstance, GeometryInstance );
-
+ GDCLASS(MultiMeshInstance, GeometryInstance);
Ref<MultiMesh> multimesh;
-protected:
-
+protected:
static void _bind_methods();
// bind helpers
public:
-
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
- void set_multimesh(const Ref<MultiMesh>& p_multimesh);
+ void set_multimesh(const Ref<MultiMesh> &p_multimesh);
Ref<MultiMesh> get_multimesh() const;
virtual Rect3 get_aabb() const;
@@ -61,4 +58,3 @@ public:
};
#endif // MULTIMESH_INSTANCE_H
-