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authorreduz <reduzio@gmail.com>2022-03-10 08:17:38 +0100
committerreduz <reduzio@gmail.com>2022-03-10 12:28:11 +0100
commit6f51eca1e3045571ccc68414a922e8b0229111f0 (patch)
tree8aee693d8f1972009c5788f34fcebfd6c681e9e1 /scene/3d/multimesh_instance_3d.h
parent741bbb9d7c95dfd810c113ca935a8f16238b5334 (diff)
downloadredot-engine-6f51eca1e3045571ccc68414a922e8b0229111f0.tar.gz
Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
Diffstat (limited to 'scene/3d/multimesh_instance_3d.h')
-rw-r--r--scene/3d/multimesh_instance_3d.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/3d/multimesh_instance_3d.h b/scene/3d/multimesh_instance_3d.h
index d03b24eb4e..111f1e9c09 100644
--- a/scene/3d/multimesh_instance_3d.h
+++ b/scene/3d/multimesh_instance_3d.h
@@ -44,8 +44,6 @@ protected:
// bind helpers
public:
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
-
void set_multimesh(const Ref<MultiMesh> &p_multimesh);
Ref<MultiMesh> get_multimesh() const;