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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/3d/navigation.h | |
parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) | |
download | redot-engine-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/3d/navigation.h')
-rw-r--r-- | scene/3d/navigation.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h index 8bec170a0b..771e12466a 100644 --- a/scene/3d/navigation.h +++ b/scene/3d/navigation.h @@ -34,7 +34,7 @@ class Navigation : public Spatial { - OBJ_TYPE( Navigation, Spatial); + GDCLASS( Navigation, Spatial); union Point { |