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author | Nathan Warden <nathan@nathanwarden.com> | 2017-12-15 15:09:06 -0500 |
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committer | Nathan Warden <nathan@nathanwarden.com> | 2017-12-15 15:09:06 -0500 |
commit | 38caa4126f1d91d25d2fc9fb1d8fa68dde01299d (patch) | |
tree | 6273933b5d6ad572a58d2bd903b1836142c25ab9 /scene/3d/navigation.h | |
parent | b872439eefb7d54a572ace3a57fea01787c46952 (diff) | |
download | redot-engine-38caa4126f1d91d25d2fc9fb1d8fa68dde01299d.tar.gz |
Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.
Diffstat (limited to 'scene/3d/navigation.h')
-rw-r--r-- | scene/3d/navigation.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h index d9a38f7b00..134afa2278 100644 --- a/scene/3d/navigation.h +++ b/scene/3d/navigation.h @@ -166,7 +166,7 @@ public: Vector3 get_up_vector() const; //API should be as dynamic as possible - int navmesh_create(const Ref<NavigationMesh> &p_mesh, const Transform &p_xform, Object *p_owner = NULL); + int navmesh_add(const Ref<NavigationMesh> &p_mesh, const Transform &p_xform, Object *p_owner = NULL); void navmesh_set_transform(int p_id, const Transform &p_xform); void navmesh_remove(int p_id); |