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author | Juan Linietsky <reduzio@gmail.com> | 2014-11-17 07:46:11 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-11-17 07:46:11 -0300 |
commit | d5cb758d36035fc35e960a466d0b370ff19e4f76 (patch) | |
tree | be190717a7b8cd3924c3d9ff3ba5f5237cd26d41 /scene/3d/navigation.h | |
parent | 56b30b31e4df887a5b7b5c70a87597d250482c1f (diff) | |
download | redot-engine-d5cb758d36035fc35e960a466d0b370ff19e4f76.tar.gz |
NavMesh
-=-=-=-
-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
Diffstat (limited to 'scene/3d/navigation.h')
-rw-r--r-- | scene/3d/navigation.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h index 9b6cf5fbc4..69d48531a7 100644 --- a/scene/3d/navigation.h +++ b/scene/3d/navigation.h @@ -118,6 +118,7 @@ class Navigation : public Spatial { int last_id; Vector3 up; + void _clip_path(Vector<Vector3>& path,Polygon *from_poly, const Vector3& p_to_point, Polygon* p_to_poly); protected: |