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author | Andy Maloney <asmaloney@gmail.com> | 2020-07-16 12:54:15 -0400 |
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committer | Andy Maloney <asmaloney@gmail.com> | 2020-07-21 15:17:23 -0400 |
commit | 4dda62f5911eefe4c0476d1e148256545e3c931e (patch) | |
tree | ad4de6d84dd44d39b41ae6be6eb9d4f7cec6ce4e /scene/3d/navigation_3d.cpp | |
parent | 9e34ba48556b71f1f672b5be47d12b0e3f679b86 (diff) | |
download | redot-engine-4dda62f5911eefe4c0476d1e148256545e3c931e.tar.gz |
Fix spelling & grammar in comments, docs, and messages
Diffstat (limited to 'scene/3d/navigation_3d.cpp')
-rw-r--r-- | scene/3d/navigation_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/navigation_3d.cpp b/scene/3d/navigation_3d.cpp index 07a4824c28..851966db2b 100644 --- a/scene/3d/navigation_3d.cpp +++ b/scene/3d/navigation_3d.cpp @@ -109,7 +109,7 @@ Navigation3D::Navigation3D() { map = NavigationServer3D::get_singleton()->map_create(); set_cell_size(0.3); - set_edge_connection_margin(5.0); // Five meters, depends alot on the agents radius + set_edge_connection_margin(5.0); // Five meters, depends a lot on the agent's radius up = Vector3(0, 1, 0); } |