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authorAndy Maloney <asmaloney@gmail.com>2020-07-16 12:54:15 -0400
committerAndy Maloney <asmaloney@gmail.com>2020-07-21 15:17:23 -0400
commit4dda62f5911eefe4c0476d1e148256545e3c931e (patch)
treead4de6d84dd44d39b41ae6be6eb9d4f7cec6ce4e /scene/3d/navigation_3d.cpp
parent9e34ba48556b71f1f672b5be47d12b0e3f679b86 (diff)
downloadredot-engine-4dda62f5911eefe4c0476d1e148256545e3c931e.tar.gz
Fix spelling & grammar in comments, docs, and messages
Diffstat (limited to 'scene/3d/navigation_3d.cpp')
-rw-r--r--scene/3d/navigation_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/navigation_3d.cpp b/scene/3d/navigation_3d.cpp
index 07a4824c28..851966db2b 100644
--- a/scene/3d/navigation_3d.cpp
+++ b/scene/3d/navigation_3d.cpp
@@ -109,7 +109,7 @@ Navigation3D::Navigation3D() {
map = NavigationServer3D::get_singleton()->map_create();
set_cell_size(0.3);
- set_edge_connection_margin(5.0); // Five meters, depends alot on the agents radius
+ set_edge_connection_margin(5.0); // Five meters, depends a lot on the agent's radius
up = Vector3(0, 1, 0);
}