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authorsmix8 <52464204+smix8@users.noreply.github.com>2022-12-06 23:32:11 +0100
committersmix8 <52464204+smix8@users.noreply.github.com>2023-01-26 18:19:03 +0100
commitbf1571979cd3cd90b2b5c4581b2947450aa4cd9d (patch)
treec47b8ff57f6fb444e9f4c57d259f6fdcad7f218e /scene/3d/navigation_link_3d.h
parenta3a42159e31db27f8ae7c1ecad6a9ed417cb05de (diff)
downloadredot-engine-bf1571979cd3cd90b2b5c4581b2947450aa4cd9d.tar.gz
Rename Navigation uses of 'location' to 'position'
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
Diffstat (limited to 'scene/3d/navigation_link_3d.h')
-rw-r--r--scene/3d/navigation_link_3d.h17
1 files changed, 11 insertions, 6 deletions
diff --git a/scene/3d/navigation_link_3d.h b/scene/3d/navigation_link_3d.h
index 175c5cdd5d..5c9ec36189 100644
--- a/scene/3d/navigation_link_3d.h
+++ b/scene/3d/navigation_link_3d.h
@@ -40,8 +40,8 @@ class NavigationLink3D : public Node3D {
RID link;
bool bidirectional = true;
uint32_t navigation_layers = 1;
- Vector3 end_location;
- Vector3 start_location;
+ Vector3 end_position;
+ Vector3 start_position;
real_t enter_cost = 0.0;
real_t travel_cost = 1.0;
@@ -56,6 +56,11 @@ protected:
static void _bind_methods();
void _notification(int p_what);
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+#endif // DISABLE_DEPRECATED
+
public:
NavigationLink3D();
~NavigationLink3D();
@@ -72,11 +77,11 @@ public:
void set_navigation_layer_value(int p_layer_number, bool p_value);
bool get_navigation_layer_value(int p_layer_number) const;
- void set_start_location(Vector3 p_location);
- Vector3 get_start_location() const { return start_location; }
+ void set_start_position(Vector3 p_position);
+ Vector3 get_start_position() const { return start_position; }
- void set_end_location(Vector3 p_location);
- Vector3 get_end_location() const { return end_location; }
+ void set_end_position(Vector3 p_position);
+ Vector3 get_end_position() const { return end_position; }
void set_enter_cost(real_t p_enter_cost);
real_t get_enter_cost() const { return enter_cost; }