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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-07 18:25:37 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-07 18:26:38 -0300 |
commit | 2ab83e1abbf5ee6d00e16056a9e9394114026f28 (patch) | |
tree | 7efbb375cc4d00d8e8589fcf1b6a1303bec5df2d /scene/3d/navigation_mesh.h | |
parent | 2a38a5eaa844043b846e03d6655f84caf8a31e74 (diff) | |
download | redot-engine-2ab83e1abbf5ee6d00e16056a9e9394114026f28.tar.gz |
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
Diffstat (limited to 'scene/3d/navigation_mesh.h')
-rw-r--r-- | scene/3d/navigation_mesh.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h index a0bdc5a516..e025b7ce8b 100644 --- a/scene/3d/navigation_mesh.h +++ b/scene/3d/navigation_mesh.h @@ -38,7 +38,7 @@ class NavigationMesh : public Resource { GDCLASS( NavigationMesh, Resource ); - DVector<Vector3> vertices; + PoolVector<Vector3> vertices; struct Polygon { Vector<int> indices; }; @@ -65,8 +65,8 @@ public: void create_from_mesh(const Ref<Mesh>& p_mesh); - void set_vertices(const DVector<Vector3>& p_vertices); - DVector<Vector3> get_vertices() const; + void set_vertices(const PoolVector<Vector3>& p_vertices); + PoolVector<Vector3> get_vertices() const; void add_polygon(const Vector<int>& p_polygon); int get_polygon_count() const; |