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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-07-23 23:41:51 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-07-25 11:17:40 +0200 |
commit | 90019676b076abdfc076ed6f38005d6cce89923b (patch) | |
tree | 63fcbfc3018ae9953b1ef8049c51a07cd1a8728e /scene/3d/occluder_instance_3d.h | |
parent | 3084a48ace3e7dabd83e4c62280328f429defad6 (diff) | |
download | redot-engine-90019676b076abdfc076ed6f38005d6cce89923b.tar.gz |
Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
Diffstat (limited to 'scene/3d/occluder_instance_3d.h')
-rw-r--r-- | scene/3d/occluder_instance_3d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/occluder_instance_3d.h b/scene/3d/occluder_instance_3d.h index ed6610074e..11d731b989 100644 --- a/scene/3d/occluder_instance_3d.h +++ b/scene/3d/occluder_instance_3d.h @@ -211,4 +211,4 @@ public: ~OccluderInstance3D(); }; -#endif +#endif // OCCLUDER_INSTANCE_3D_H |