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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-08-11 16:01:38 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-08-12 08:06:42 -0700
commit989acbbe810920e303ae248432a735b1a7e9f7d5 (patch)
treec995d87215b46936a620a99e49c20e6004ba557a /scene/3d/occluder_instance_3d.h
parent7188cb60127c1f4e900f080adbc47a55645f1645 (diff)
downloadredot-engine-989acbbe810920e303ae248432a735b1a7e9f7d5.tar.gz
Uniformize layer names, script methods and documentation
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask
Diffstat (limited to 'scene/3d/occluder_instance_3d.h')
-rw-r--r--scene/3d/occluder_instance_3d.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/scene/3d/occluder_instance_3d.h b/scene/3d/occluder_instance_3d.h
index d382cd090e..173614b80c 100644
--- a/scene/3d/occluder_instance_3d.h
+++ b/scene/3d/occluder_instance_3d.h
@@ -99,8 +99,9 @@ public:
void set_bake_mask(uint32_t p_mask);
uint32_t get_bake_mask() const;
- void set_bake_mask_bit(int p_layer, bool p_enable);
- bool get_bake_mask_bit(int p_layer) const;
+ void set_bake_mask_value(int p_layer_number, bool p_enable);
+ bool get_bake_mask_value(int p_layer_number) const;
+
BakeError bake(Node *p_from_node, String p_occluder_path = "");
OccluderInstance3D();