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author | jfons <joan.fonssanchez@gmail.com> | 2022-02-04 16:28:18 +0100 |
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committer | jfons <joan.fonssanchez@gmail.com> | 2022-02-07 13:04:51 +0100 |
commit | dd970482c5961278034fde5fb2961e31c543e9ae (patch) | |
tree | 1cc0738558989993553c671f08bb5235d4a32ccd /scene/3d/occluder_instance_3d.h | |
parent | 6f425242dcce95ae9993dca017f91e7bab2060d3 (diff) | |
download | redot-engine-dd970482c5961278034fde5fb2961e31c543e9ae.tar.gz |
Improvements and fixes to occluders
Improvements:
* Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders.
* Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default.
* Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window.
Fixes:
* Fixed saving of occluder files after bake.
* Fixed a small error where occluders didn't correctly update in the rendering server.
Bonus content:
* Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders.
* Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
Diffstat (limited to 'scene/3d/occluder_instance_3d.h')
-rw-r--r-- | scene/3d/occluder_instance_3d.h | 128 |
1 files changed, 116 insertions, 12 deletions
diff --git a/scene/3d/occluder_instance_3d.h b/scene/3d/occluder_instance_3d.h index 8a8d4c9af4..669ddba775 100644 --- a/scene/3d/occluder_instance_3d.h +++ b/scene/3d/occluder_instance_3d.h @@ -37,24 +37,23 @@ class Occluder3D : public Resource { GDCLASS(Occluder3D, Resource); RES_BASE_EXTENSION("occ"); - mutable RID occluder; - mutable Ref<ArrayMesh> debug_mesh; - mutable Vector<Vector3> debug_lines; - AABB aabb; - + RID occluder; PackedVector3Array vertices; PackedInt32Array indices; + AABB aabb; - void _update_changes(); + mutable Ref<ArrayMesh> debug_mesh; + mutable Vector<Vector3> debug_lines; protected: + void _update(); + virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) = 0; + static void _bind_methods(); + void _notification(int p_what); public: - void set_vertices(PackedVector3Array p_vertices); PackedVector3Array get_vertices() const; - - void set_indices(PackedInt32Array p_indices); PackedInt32Array get_indices() const; Vector<Vector3> get_debug_lines() const; @@ -63,7 +62,102 @@ public: virtual RID get_rid() const override; Occluder3D(); - ~Occluder3D(); + virtual ~Occluder3D(); +}; + +class ArrayOccluder3D : public Occluder3D { + GDCLASS(ArrayOccluder3D, Occluder3D); + + PackedVector3Array vertices; + PackedInt32Array indices; + +protected: + virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override; + static void _bind_methods(); + +public: + void set_arrays(PackedVector3Array p_vertices, PackedInt32Array p_indices); + void set_vertices(PackedVector3Array p_vertices); + void set_indices(PackedInt32Array p_indices); + + ArrayOccluder3D(); + ~ArrayOccluder3D(); +}; + +class QuadOccluder3D : public Occluder3D { + GDCLASS(QuadOccluder3D, Occluder3D); + +private: + Vector2 size = Vector2(1.0f, 1.0f); + +protected: + virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override; + static void _bind_methods(); + +public: + Vector2 get_size() const; + void set_size(const Vector2 &p_size); + + QuadOccluder3D(); + ~QuadOccluder3D(); +}; + +class BoxOccluder3D : public Occluder3D { + GDCLASS(BoxOccluder3D, Occluder3D); + +private: + Vector3 size = Vector3(1.0f, 1.0f, 1.0f); + +protected: + virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override; + static void _bind_methods(); + +public: + Vector3 get_size() const; + void set_size(const Vector3 &p_size); + + BoxOccluder3D(); + ~BoxOccluder3D(); +}; + +class SphereOccluder3D : public Occluder3D { + GDCLASS(SphereOccluder3D, Occluder3D); + +private: + static constexpr int RINGS = 7; + static constexpr int RADIAL_SEGMENTS = 7; + float radius = 1.0f; + +protected: + virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override; + static void _bind_methods(); + +public: + float get_radius() const; + void set_radius(float p_radius); + + SphereOccluder3D(); + ~SphereOccluder3D(); +}; + +class PolygonOccluder3D : public Occluder3D { + GDCLASS(PolygonOccluder3D, Occluder3D); + +private: + Vector<Vector2> polygon; + + bool _has_editable_3d_polygon_no_depth() const; + +protected: + virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override; + static void _bind_methods(); + +public: + void set_polygon(const Vector<Vector2> &p_polygon); + Vector<Vector2> get_polygon() const; + + PolygonOccluder3D(); + ~PolygonOccluder3D(); }; class OccluderInstance3D : public VisualInstance3D { @@ -72,12 +166,17 @@ class OccluderInstance3D : public VisualInstance3D { private: Ref<Occluder3D> occluder; uint32_t bake_mask = 0xFFFFFFFF; + float bake_simplification_dist = 0.1f; void _occluder_changed(); - bool _bake_material_check(Ref<Material> p_material); + static bool _bake_material_check(Ref<Material> p_material); + static void _bake_surface(const Transform3D &p_transform, Array p_surface_arrays, Ref<Material> p_material, float p_simplification_dist, PackedVector3Array &r_vertices, PackedInt32Array &r_indices); void _bake_node(Node *p_node, PackedVector3Array &r_vertices, PackedInt32Array &r_indices); + bool _is_editable_3d_polygon() const; + Ref<Resource> _get_editable_3d_polygon_resource() const; + protected: static void _bind_methods(); @@ -88,6 +187,7 @@ public: BAKE_ERROR_OK, BAKE_ERROR_NO_SAVE_PATH, BAKE_ERROR_NO_MESHES, + BAKE_ERROR_CANT_SAVE, }; void set_occluder(const Ref<Occluder3D> &p_occluder); @@ -99,10 +199,14 @@ public: void set_bake_mask(uint32_t p_mask); uint32_t get_bake_mask() const; + void set_bake_simplification_distance(float p_dist); + float get_bake_simplification_distance() const; + void set_bake_mask_value(int p_layer_number, bool p_enable); bool get_bake_mask_value(int p_layer_number) const; - BakeError bake(Node *p_from_node, String p_occluder_path = ""); + BakeError bake_scene(Node *p_from_node, String p_occluder_path = ""); + static void bake_single_node(const Node3D *p_node, float p_simplification_distance, PackedVector3Array &r_vertices, PackedInt32Array &r_indices); OccluderInstance3D(); ~OccluderInstance3D(); |