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author | Juan Linietsky <reduzio@gmail.com> | 2016-10-03 16:33:42 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-10-03 21:35:16 +0200 |
commit | 22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch) | |
tree | a817195c08d4713a70ca014a3f63f5937934fe36 /scene/3d/particles.cpp | |
parent | 78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff) | |
download | redot-engine-22d83bc9f655d5ae7a1b49709c4c1b663725daf5.tar.gz |
Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
Diffstat (limited to 'scene/3d/particles.cpp')
-rw-r--r-- | scene/3d/particles.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 3ac5d8ed7b..994e329853 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -30,6 +30,7 @@ #include "servers/visual_server.h" #include "scene/resources/surface_tool.h" +#if 0 /* static const char* _var_names[Particles::VAR_MAX]={ "vars/lifetime", @@ -557,3 +558,4 @@ Particles::~Particles() { VisualServer::get_singleton()->free(particles); } +#endif |